Since this is more or less the general 1.07 thread for TMC, I figured I'd post it here to not derail other threads. So 1.07 is objectively the best patch to find a Zod in pre 1.10. Why? Due to a typo, they put 32,770 in the drop chance instead of 132,770, making Zod *significantly* easier to find than it should have been. This was corrected in 1.08 and made even worse on top of that. 1.07 also has better Zod odds than 1.10-1.12 because of this. (EDIT: it's also possible they deliberately took off the 1 to make it more likely someone would find it during the beta test)
So why would I want a pre 1.10 Zod? Why does it matter? Well if we are talking about playing completely legit, no mods and only using vanilla patches, there is a bug you can exploit. Prior to 1.10, Indestructible as a modifier worked by setting an item's durability to 0, as does a Zod rune. 1.10 added a recipe to remove sockets from an item, but changed indestructible to work as an affix. However, if you Zod an item in 1.07-1.09, bring it forward to 1.10, then use the un-socket recipe, it *stays* indestructible while having open sockets, allowing you for ultimate ethereal runeword bases.
Anyway... as I mentioned in the other thread, 1.09 only has one Zod pattern from a chest, 1.08 has none. 1.07 however has several, but they all require party members in game. The technique to find a Zod most efficiently would be to run normal chests in act 5, as the truncated seed to 65,000 (nearly all chests/poppables in act 5 are truncated) means you get quite a few chest per run.
So basically:
- Make a TCP/IP game with exactly 6 people and ensure they are all partied.
- Park everyone in the same area (IIRC distance does not matter unlike 1.10+, they just have to be in the same named area i.e. Frigid Highlands).
- With a Sorceress, run though and pop every single chest/barrel/etc.
- Once you clear the area, TP to next area and move mules over
- Do the entire Act 5 as all chests are affected
Using this method, you should be able to pull off an entire act clear in a couple of minutes (remember we're just teleporting and not killing anything, and act 5 is much easier/barren pre 1.10), so assuming you average 150 chests per run, and manage 5 minutes per run at 2 hours of gameplay a day:
65,536 / 150 = 436 * 5 / (60 * 2) = 18 days
In other words, if you really really *grind* out this trick, you could likely get a Zod every 1-2 weeks. It hit me earlier today that this is the only viable way to get a Zod pre 1.10 (in 1.10+ you can do hellforge and cube up).