1.07, 1.08, 1.09 - Which LoD is the one?

TWolfMech

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While I have been mostly playing the pre expansion patches until now, I haven't decided on wether to play 1.07, 1.08 or 1.09 in LoD. :unsure:
It seems like 1.07 was still very unbalanced, but there seem to be so many changes between those three patches...
I'm not entirely sure which one to choose, but I would do my first playthroughs with the new classes, the Druid and the Assassin.
Any advices you can give someone who is pretty much newbie to the early LoD patches?
Also, is it possible to transfer pre expansion characters over to these newer patches and then convert them to expansion characters without any problems? 😅
 
For a stable and generally good play experience, I would recommend 1.09b. 1.07 and 1.08 have a lot of things not present in 1.09b but they also have a lot of issues. Another thing you may be interested in is playing my Succulent mod which carefully takes some of the best pieces of the 1.07/1.08 and some influence from pre-LOD era and builds upon the 1.09b engine. Succulent is a holistic mod that makes its changes to enhance both Classic and LOD on Single Player.

You can transfer characters up without much issues. I would recommend making a backup though. I personally never transfer characters and always remake new characters in their own patches/platforms. Character development and evolution feels different in every patch and I like experiencing that and the possibilities and limitations of the patch I’m playing.
 
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For a stable and generally good play experience, I would recommend 1.09b. 1.07 and 1.08 have a lot of things not present in 1.09b but they also have a lot of issues. Another thing you may be interested in is playing my Succulent mod which carefully takes some of the best pieces of the 1.07/1.08 and some influence from pre-LOD era and builds upon the 1.09b engine. Succulent is a holistic mod that makes its changes to enhance both Classic and LOD on Single Player.

You can transfer characters up without much issues. I would recommend making a backup though. I personally never transfer characters and always remake new characters in their own patches/platforms. Character development and evolution feels different in every patch and I like experiencing that and the possibilities and limitations of the patch I’m playing.

I have been worried about my barbarian in particular not faring so well once moved to LoD, so I actually min maxed the build putting just a single point into Spear Mastery. 😅
I would like to see how well characters can adjust to the balance change, after trying out Druid and Assa.

Have been checking on the Succulent mod and am excited to try that one out too. Are the crafted class items included in the mod?
The ones that come with +x to skills, I mean.
 
If you mean the crafted items that only specific characters classes could make, then no. I haven’t enabled those since those weren’t enabled on Single Player in 1.07 / 1.08 and I haven’t played with them to see if they are stable. However there are other recipes enabled like Deadly Crafts. Also crafting in general is much better since rare affixes can spawn in crafts. The standard 1.09 crafting recipes exist as well with the flexibility that you can use any armor/weapon for crafting like in 1.07/1.08.
 
Oh boy I love topics like this one :D I think it depends entirely on what your goal in playing is. Generally, you can either play through to the end and then move on/start over, or grind in the end game. I'd rank things as follows:

Just playing through to enjoy
- 1.05b: Best way to enjoy classic, most balanced and stable
- 1.09b: Best way to enjoy LoD, truer to original game than 1.10 and less buggy than 1.07/1.08

Playing in the end game for items
- 1.07: Tons of sick crafts you can't get in any other patch, including a few other items like double all resist amulets, SoJs with resist etc.
- 1.10: Huge variety of unique items, runewords, and just generally the most stuff to find (people do Unique item grails)

I would say 1.08 only has a place if you play in the end game and wish to migrate characters to 1.09/1.10 eventually, then it's worth a stop to take your chance at a few items it has, but otherwise it's the bastard child of 1.07, it fixed the good things about 1.07 and added the bad parts of 1.09.

Druid/Sin are weak in 1.07-1.09, but not so weak they can't beat the game. Generally classic characters do fine when upgraded as well. It isn't until 1.10 that it cripples everything.

Oh and for getting to level 99, 1.07-1.09 are also the best and most doable. Though you likely already knew that if that's a goal.
 
Thanks for the answers. :)
I heard that Druid and Assassin stuggle a bit in these patches, but would love get a feel of how different the playstyle was without any synergies.
My goal is to get an authentic experience first, so I thought about starting with 1.07. However, 1.08 was released just after the expansion had launched, with 1.09 following just 2 months after. I guess there must have been a ton of imbalances that had to be fixed.
So I will probably start with moving my characters to 1.07 and then play the Druid or the Assassin on 1.09. After beating the game with those two, I will check out Succulent to try out the crafting and maybe find some of those original uniques. 😁
 
Yeah, the druid/sin struggle in pre 1.10 because they are much weaker. The druid for example, his hurricane/armageddon only last 10 seconds, so you have to recast *constantly*. Synergies for the damage+duration weren't added until 1.10. Thus, he has little area of effect. For the assassin, no synergies on her traps makes them very weak as well. Some of her martial arts also have bugs which make them weaker (her ice claws don't freeze). But again, the game is still easy enough you can manage.

1.07 is the most like classic, it has some elements like rapid teleporting+healing bosses, and some other quirks. It also has no casting delay on immolation arrow, so that makes for a fun amazon build as you can craft a nice bow to go with it.

EDIT: another thing I should mention. You can break immunities in 1.07 and at full force. This is very important if you make a sin, as a lower resist wand helps massively.
 
Like others said, 1.09b of 1.09d is your best bet for LoD.

I never really felt Druids and Assassins were weaker than other classes in this patch though. Sure, Elemental Druids and Trap Assassins are pretty much non-viable. I always saw 1.09 as a patch more balanced for melee/physical damage builds, and 1.10+ for casters .

Shapeshifters (fury werewolves, Maul Bearare really strong especially when using Buriza as their weapon (yes it works as a melee weapon when shapeshifted and doesn't use bolts) , or IK Maul. They hit really hard and fast, and have tons of HP. And when in trouble you can use Hunger to heal. Though Druids struggle with Physical Immunes.

For Assassins, must-haves are Phoenix Strike, Death Sentry, Burst of Speed and Claw Mastery (Damage and AR bonuses are swapped in 1.09 IIRC). The second charge of Phoenix Strike deals a ton of damage, the third charge is a very useful crowd control. Cobra strike is also very good to regen mana + health quickly, even with only one charge.

The weakest classes in 1.09 IMO are the Necro (by far!) and the Paladin. My necromancer had a rough time in hell difficulty, even on players 1, with full twinked gear (Shako, Skin of the Viper, "White" wand, Homonculus, Mara, 2xSoJ, Frostburn, and skillers GC). I've never found a single reliable Necro build for 1.09. Only thing that is "strong" is the Blood Golem + Iron Maiden combo bug and finish with Corpse Explosion, but there are lots of situations where it doesn't work. Hell Ancients and Baal were a real pain to beat. But at least the Necro excels in the Cow Level.

The Paladin is safe, and at least always has an option for any situation (Conviction for PI, Sanctuary for PI Undeads, Redemption, etc.) but is very gear dependent, especially for its weapon. You'll have to be very lucky with a strong unique one-handed weapon, such as Baranar, Lightsabre, Schaeffer's Hammer (good luck!). Or you can use the 3 chipped gems recipe on a Cryptic Sword in the cube and hope for a Cruel, and socket it with ED% jewels. Even then, your damage will be very low (but good enough for players 1) and you will have very low health if you want to keep max block%. Zeal + Fanat is your bread and butter.
 
1.07 has alot of the the cool cube stuff. bugged items and 4 soc magic and 3 sock crafted and can craft anything...like anything...but getting gems and crafting stuff is a task of it self. mf is broken 4 rituals and all monsters will drop unique. but cant get items past tc 66. if you want thows you have to rack them. there also 1.07 only unique items. socer static works in hell. think brab you want a amp weapon for ww. you can shop pelts. think +3 to ammazon on a bow merc and they shoot lighting. some crafted items. to get a hydrabow you need to rush a ammazon and then use the act 5 quest and chance to get one..yo ucan reuse a magic or crafts over and over. gg charms thow 1.07 kill hell ancients and get level 52. no level cap on kill ancients. some un killable mobs. and that telly porting healing... no magic or rare affixes too think that was added in 1.08

3 soc 30 all resist shield with 3 um in it for =96 all...bit much but fun to shop for... or 4 soc magic armour or 3 soc magic helms the possibilitys...

1.08 no runewords... mf broken need 120k mf for monster to drop unique. so to afk you need gear made in 1.07 tc is fixed thow but drops still suck. one of them patches ww amp dosent work cant remember witch. people have done 100+ runes and not found some of the items so...gl with that... think 1.08 has better racking odds. full crafting item list deadly crafts fixed thow needs runes... and well you can rush and use hell forge for some.

oh 1.07 and 1.08 have stale runes mean if you do some thing it sets the rune level to 1 and to make items its your charitor level + item level

1.09 tc fixed few odd things here and there but just kill hell mehfisto got most of your gear... some skills not work right too got rune drops too un like 1.08 and 1.07 were there rare. one of them had gg crushing blow even with a bow.
one patch added + players command past 8

just depends on what you want or your goal is.

for converting from classic to lod you need to stop buy 1.07 first to keep item stats or it can bug the item or deleat it. think 1.10 was there other patch if you want 1.10+ items and keep it stats. or maybe you want bugged items...like the 4 to all skills ammy...
 
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Thank to everyone for helping me out here! 🙏
Can't wait for my 1.05 Bowazon to be finished and finally start playing LoD! 😁
 
If you migrate that bowazon to 1.07, keep in mind that crushing blow works at full force on ranged weapons in 1.07 and it bypasses physical immunity. As thrasher mentioned, since it has a broken TC and you can't rack bows, you'll want to run Anya to get yourself a Grand Mat Bow (or just shop a Hydra Bow) for crafting. 1.07 has better CB+immolation arrow but 1.09 has guided arrow and pierce. Oh and in 1.07, chance to cast works with whirlwind, and pierce works with most skills, allowing fireball to go through enemies. :D
 
1.09b barb mastery's and think calw assassian only need 1 skill point to get max.
looks like 1.09b no amp wepon, 1.08 no amp wepon, 1.07 amp weapon. eth rune work for some i think too...sets the defence to 25 think all can do cb to a degree. Butcher's PupilCleaver + amp weapon or Butcher's PupilCleaver and FleshrenderBarbed Club is what i use.
 
If you migrate that bowazon to 1.07, keep in mind that crushing blow works at full force on ranged weapons in 1.07 and it bypasses physical immunity. As thrasher mentioned, since it has a broken TC and you can't rack bows, you'll want to run Anya to get yourself a Grand Mat Bow (or just shop a Hydra Bow) for crafting. 1.07 has better CB+immolation arrow but 1.09 has guided arrow and pierce. Oh and in 1.07, chance to cast works with whirlwind, and pierce works with most skills, allowing fireball to go through enemies. :D
ya Grand Mat Bow for anya thats what i was thinking of...any one want to trade a brain? how bout lungs too there crap...or well were at it ankals and wrists...i have good hearing and eyes thow...

ya just keep reading on d2 post and the game is so deep... theres so many things about it under the hood like just learn pierce on uniques add to the - cold resist soccer skill... so a Demon MachineChu-Ko-Nu is probly best sorcer weapon...im have to go try that...
 
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