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    1.08 Adventures

    LK is level 88 and the Halls are like level 90+ something. The only real difference are a handful of base types like Caudecus can't be racked in LK but can be racked in Halls. I prefer LK since you can pop stuff along the way. Best strategy is to use a sorc and cast hydra as it rerolls the rack...
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    1.08 Adventures

    Ouch, that sounds very painful. I personally would avoid playing HC in 1.07/1.08 because of all the nasty bugs. Baal's flame attack is pure magic damage, and the -100% penalty on hell applies to it (this was removed in 1.09) making the attack super deadly. It's pretty much impossible to tank...
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    single player annihilus....no mods...

    Take a look at the date it was posted. It's a hoax/april fools joke. I even fell for it myself and tried it many years ago. It's not possible to get Annihilus or Torch in SP without mods, that said, they finally made them available in Diablo 2 Resurrected and I've been backporting the code to...
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    Diablo II v1.05 (HC) OG Bowazon

    Yep, all the items that don't drop in 1.00 are still in the game's files and perfectly functional, all they did was fixed the codes in the text files so they'd drop in 1.04, you can actually make the change yourself and they will drop in 1.00 but I guess that's cheating. Prior to 1.07 items did...
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    Any chance of a 1.09d Succulent release?

    For what it's worth, Succulent, like most mods, makes its changes mostly through patching the MPQ, which is interchangeable in 1.09. Therefore, you can just copy over the Path_D2.mpq from succulent into 1.09d and still get nearly everything like disabled charms, unique items, crafts etc.
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    Diablo II v1.05 (HC) OG Bowazon

    Are you sure you got a Lance in 1.00? Prior to 1.07, the drop tables only contained normal items, and instead whenever a normal item drops on nightmare/hell (like a Pike), it would roll a chance to upgrade it to the exceptional version, using the upgrade code in the text files. The code for a...
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    [1.09b] Erayz’s Unreasonable Project [1457/2376]

    Did some testing and it seems that in 1.09, they hardcode monster levels for classic to be what they were in 1.00-1.06, ignoring the value you see in the text file. This means, no level 90 monsters, so champion urdars are the best you've got (around 83) aside from Diablo. I didn't directly...
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    [1.07] Eve's Journey (Sorc) [Softcore | Level 22 | A1 Normal | RUSHED]

    You still have Wall of the Eyeless in 1.07 which is identical to pre lod (20% FCR, 5 MPK), but yeah Lidless and many exceptional uniques are weaker (but some are stronger, like Wizardspike and Chromatic Ire). You can also craft an elite caster shield and larzuk that for some sockets to put...
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    [1.07] Eve's Journey (Sorc) [Softcore | Level 22 | A1 Normal | RUSHED]

    Correct, leeching, regeneration, and the hotkey to give mercenaries potions were all added in 1.09, which makes the barbarian the only worthwhile one in 1.07/1.08. Due to the way they heal as I described, they are basically in god mode if you give them the right gear. A typical gear setup for a...
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    [1.07] Eve's Journey (Sorc) [Softcore | Level 22 | A1 Normal | RUSHED]

    I was unaware of player count affecting hireling life, I only know that in pre 1.10 it affects certain summons life such, which makes them super tanky on players 8 especially as the player bonus was a flat +100% per player (and also difficulty bonus too). I think the bug I'm referring to is...
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    [1.07] Eve's Journey (Sorc) [Softcore | Level 22 | A1 Normal | RUSHED]

    You really need to get an act 5 merc the second you get to act 5, imo. You can't easily give pots to mercs in 1.07, and they cannot leech either. Act 5 mercs have a "bug" however where they periodically regenerate all their health very fast. You'll need the merc to help take care of immunes...
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    [1.07] Eve's Journey (Sorc) [Softcore | Level 22 | A1 Normal | RUSHED]

    I've never heard of that. The only +4 skill thing I know about is that if you bring a pre LoD rare amulet directly to 1.10+ without first taking it to 1.07-1.09, it will bug out and can roll the same affix twice (from the classic and post classic pool) resulting in +4 skill amulets. I think all...
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    [1.07] Eve's Journey (Sorc) [Softcore | Level 22 | A1 Normal | RUSHED]

    So to clear a few things up, yes, you can imbue crafted items in 1.07, but it does not keep the stats from the craft. When you imbue an item, it wipes all stats on the item and gives you a new rare item with the same base type. I tested in game and the only thing it will preserve is if it were...
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    [1.07] Eve's Journey (Sorc) [Softcore | Level 22 | A1 Normal | RUSHED]

    Since you played a lot of 1.09, the 1.08 patch notes should give you an idea of the skill differences in 1.07: So as you can see, most skills are weaker in 1.07, aside from CM piercing/static (as mentioned in the notes). Enchant is also bugged to use the target's fire mastery, so very...
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    [1.07] Eve's Journey (Sorc) [Softcore | Level 22 | A1 Normal | RUSHED]

    It's true, but what they also mentioned about CM working differently is also true. It reduces monster resist by a % rather than being a flat -% like it is in 1.10+, so maxing CM won't help much, you only need a few points, and let skill points do the rest. Static field works at full force like...
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    1.07, 1.08, 1.09 - Which LoD is the one?

    If you migrate that bowazon to 1.07, keep in mind that crushing blow works at full force on ranged weapons in 1.07 and it bypasses physical immunity. As thrasher mentioned, since it has a broken TC and you can't rack bows, you'll want to run Anya to get yourself a Grand Mat Bow (or just shop a...
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    1.07, 1.08, 1.09 - Which LoD is the one?

    Yeah, the druid/sin struggle in pre 1.10 because they are much weaker. The druid for example, his hurricane/armageddon only last 10 seconds, so you have to recast *constantly*. Synergies for the damage+duration weren't added until 1.10. Thus, he has little area of effect. For the assassin, no...
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    1.07, 1.08, 1.09 - Which LoD is the one?

    Oh boy I love topics like this one :D I think it depends entirely on what your goal in playing is. Generally, you can either play through to the end and then move on/start over, or grind in the end game. I'd rank things as follows: Just playing through to enjoy - 1.05b: Best way to enjoy...
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    Diablo II v1.00 (HC SSF Hell Difficulty) All Classes Challenge

    1.05 should be the same as 1.04. 1.03 and 1.04 were the only big patches in pre LoD, but I can't recall which one added the penalty or removed maggot leveling. I think the reason for no 99 HC Classic is that when LoD came out, pretty much everyone moved over and no one cared about classic at...
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    Diablo II v1.00 (HC SSF Hell Difficulty) All Classes Challenge

    I like how as soon as LoD came out, the entire thing became filled with 99's because of how much easier it was. Also ladders worked a bit differently prior to 1.10. Both non-ladder and ladder could play together in the same games, so it was super easy to twink/rush at the start of a season. 1.10...
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