Transfer laying of hands out of 1.08

Skullmster

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Hello everyone. So I was doing a "theoretical best" barb that could have existed on B.net. This has pluses and minuses. One of the minuses is that patch 1.07 was never on B.net. So I need to go with 1.08 for certain items, including laying of hands. In 1.08 it has 450% ed to demon compared to the 350% for the rest of the patches. I thought it had fire absorb 50%, but after finding one in 1.08, it seems that it is indeed fire resist like the rest of the patches as well. The issue is that every time I bring the character in a new patch, including 1.09 it changes the ED to 350%. Does anyone know of a patch that might work to forward the item to and have it keep the stat? Thank you in advance.
 
Ha I remember running into that years ago and doing the same thing. The reason why is prior to 1.09, %X damage to demons/undead displayed different, going off what the total damage would be rather than what it's adding. So the gloves are no different, they just display the stat different in that patch. "450% Damage to Demons" is displayed as "+350% Damage to Demons" in 1.09 (notice how there is no + in front of the 450).

Regarding true theoretical best, all the disabled crafting recipes in single player worked on battle.net, but allegedly required one extra item (any item) so some recipes didn't work, but most did. Thus, you could craft rings with skill points and cannot be frozen among others. The battle.net version of 1.08 was not the same version we have in single player, it's more like the 1.07.47/48 beta and had some better aspects to it.
 
Thank you so much! Wow that is a huge time saver as I was trying every patch version to see if there was a conversion problem or a way to cheese it in.

Woah I never knew that! I stopped playing D2 before the expansion and picked it back up after 1.11, so I really missed 1.08 and 1.09. Though from what I understood 1.08 was only up for about six months. I really wish I could get my hands on the battle net version now just to see what kind of nutty things I could craft. I saw a ring in one of the item packs that had amp damage on striking and open wounds. Could it have been from 1.08?

Well it's been interesting finding the theoretical best because if I had stuck solely to single player then I would have had some of the epic crafts and beta items but keeping it to battle net I have access to hybrid runewords, btals, etc... So has been really fun, especially when I can put my barb up against an eight player uber
 
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That makes it even more bonkers that the 08 items were found in the first place
As you've seen for yourself, you basically *won't* find them either as 1.08 has abysmal drop rates on top of the broken MF. Racking is pretty much the only option. As for how people got them on battle.net, my understanding is that many of the super rare elite uniques like Arkaine's Valor and Windforce were actually imported during 1.09 via a hack, and they tried to make them look legit, but some of them had extra stats like 4 sockets. This is consistent with the fact that they were all deleted during the 1.10 ruststorm and none are alive today. Some of the easier uniques like 08 Valk though still exist on the NL realms and are perm, so I imagine those were found in abundance. People likely never hoarded because they had no idea everything was about to be nerfed by 1.09.
I really wish I could get my hands on the battle net version now just to see what kind of nutty things I could craft.
Same. I was in pre-school when 1.08 was live and missed out. From what I understand, the main differences were:
  • All the class crafts/rare crafts worked online, but required one extra item (any item). We know with 100% certainty that battle.net uses a different file for cube recipes. It uses CubeServer.txt whereas offline uses CubeMain.txt. My theory is that they didn't have a column to explicitly disable recipes for CubeServer.txt, so they quickly went through and added 1 to the required item count of all the recipes they wanted to disable. The recipes still ended up working though, just requiring any item as the recipe used no specific value. We know with certainty that these recipes worked, because they were listed on diabloii.net, there were screenshots and posts of them, and blizzard mentioned how they disabled them in the 1.09 patch notes.
  • The "1.09" runewords were actually introduced during the 1.07 beta test, patch 1.07.47/48. These were available online during 1.08, the only differences being a slight difference with White and Leaf. 1.09 brought them offline to single player.
I've also heard people mentioned something about magic find forcing qualities or the rejuv buyback bug. However they were likely confusing them with the earlier 1.07 versions. My theory is that when the beta test concluded, the official realms stuck with the final patch from the beta test, which would have been 1.07.48. Single player on the other hand got a slightly newer update made, the actual 1.08.

One of these days I'd like to mod the game to play with those recipes as there were a lot of cool ones like class skills on rings and such. I really hate how the game focused so much on uniques/runewords in newer patches as it kills the random aspect. 1.07/1.08 were an interesting transition point where crafts dominated.
 
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