As you've seen for yourself, you basically *won't* find them either as 1.08 has abysmal drop rates on top of the broken MF. Racking is pretty much the only option. As for how people got them on battle.net, my understanding is that many of the super rare elite uniques like Arkaine's Valor and Windforce were actually imported during 1.09 via a hack, and they tried to make them look legit, but some of them had extra stats like 4 sockets. This is consistent with the fact that they were all deleted during the 1.10 ruststorm and none are alive today. Some of the easier uniques like 08 Valk though still exist on the NL realms and are perm, so I imagine those were found in abundance. People likely never hoarded because they had no idea everything was about to be nerfed by 1.09.
Same. I was in pre-school when 1.08 was live and missed out. From what I understand, the main differences were:
- All the class crafts/rare crafts worked online, but required one extra item (any item). We know with 100% certainty that battle.net uses a different file for cube recipes. It uses CubeServer.txt whereas offline uses CubeMain.txt. My theory is that they didn't have a column to explicitly disable recipes for CubeServer.txt, so they quickly went through and added 1 to the required item count of all the recipes they wanted to disable. The recipes still ended up working though, just requiring any item as the recipe used no specific value. We know with certainty that these recipes worked, because they were listed on diabloii.net, there were screenshots and posts of them, and blizzard mentioned how they disabled them in the 1.09 patch notes.
- The "1.09" runewords were actually introduced during the 1.07 beta test, patch 1.07.47/48. These were available online during 1.08, the only differences being a slight difference with White and Leaf. 1.09 brought them offline to single player.
I've also heard people mentioned something about magic find forcing qualities or the rejuv buyback bug. However they were likely confusing them with the earlier 1.07 versions. My theory is that when the beta test concluded, the official realms stuck with the final patch from the beta test, which would have been 1.07.48. Single player on the other hand got a slightly newer update made, the actual 1.08.
One of these days I'd like to mod the game to play with those recipes as there were a lot of cool ones like class skills on rings and such. I really hate how the game focused so much on uniques/runewords in newer patches as it kills the random aspect. 1.07/1.08 were an interesting transition point where crafts dominated.