TWolfMech
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- Nov 30, 2025
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So just about a week ago I finished v1.00 with all five classes. All these runs were on hardcore, singleplayer and self-found all the way through Hell difficulty. So no muling was allowed. In total I had 3 deaths (Necro, Barbarian and Amazon) and also lost my save files early on (lost another Amazon that way
).
Each different class was named after characters from "Heroes of Might & Magic III", a game that I hold as dearly as Diablo 2. So you might recognize some of the names.
Queen Catherine, the Amazon was my starting Class, although I had beaten the game before with a barbarian. Considering that Enhanced Damage did not work on bows until 1.04, I went for a mana-costly but safer Javazon/Jabzon hybrid build. Maybe not the best pick, but being able to wear shields helped a lot with staying alive. I am playing the Bowazon in 1.05b now and must say that it feels way better. Except when fighting Duriel of course.
I gotta say, I loved using a Pike for Jab. Never expected it to be so effective, despite my friend telling me so. Kiting Hephasto on Normal with the Pike's long range was really fun.
Though I should have been more careful with the Cow King on Nightmare...
Next up was King Vilmar, the Necromancer, because I didn't expect him to be good and wanted to get it over as early as possible...
Yeah, once I figured out the Iron Maiden + Blood Golem combo, I realized this wouldn't be so terrible at all. Add in Revives and some Bone Spears and it was smooth sailing through Hell until...
Get rekt by a Multi Shot + Lightning Enchanted Toorc Icefist!
That wasn't the plan. But running around in hell with negative lightning res and just 500 life isn't that smart, either.
But I didn't feel discouraged. Actually, I was happy that the game hit me with that curveball! Just proves that it isn't so easy to run around in HC, even with a powerful Necro.
Eventually, I made it all the way back and finished the job.
On to our Paladin, King Roland Ironfist!
I tried to be a little creative and use Conviction with Vengeance. This ended up beaing nothing but a waste skill points, since I would need an amazing weapon to use this strategy on Hell. Would have been beter to combine Cahrge and Sacrefice(maybe zeal too?) with Concentration Aura, before moving on into Blessed Hammer.
In the end, I had a somewhat limited Paladin, that struggled A LOT with Lord De Seis. I also learned that Charge is the worst thing you can do against him and his minions:
Despite not dying a single time, it felt less safe than my Necromancer. The clumsiness of the Blessed Hammer skill got me into some tough situations against fast or ranged enemies.
But we managed! And the damage vs Bosses was pretty decent, too!
Now the Immortal Hero himself: Tarnum the Barbarian King!
Right from the start, the barbarian seemed way sturdier than other characters. Although I had a little hiccup that got me cooked by The Summoner in Act II:
But Tarnum isn't the Immortal Hero for nothing! He came back from the dead and once he was able to use his whirlwind, the rest was history:
Even the pesky Iron Maiden curse couldn't slow this force of nature down thanks to our Leap Attack and we ended up beating the game on Hell Difficulty at just Level 42.
But beware of Thief + Multishot Lord De Seis:
In my humble opinion, the original Diablo II Barbarian will stay the pinnacle of melee classes in all rpgs!
Each different class was named after characters from "Heroes of Might & Magic III", a game that I hold as dearly as Diablo 2. So you might recognize some of the names.
Queen Catherine, the Amazon was my starting Class, although I had beaten the game before with a barbarian. Considering that Enhanced Damage did not work on bows until 1.04, I went for a mana-costly but safer Javazon/Jabzon hybrid build. Maybe not the best pick, but being able to wear shields helped a lot with staying alive. I am playing the Bowazon in 1.05b now and must say that it feels way better. Except when fighting Duriel of course.
I gotta say, I loved using a Pike for Jab. Never expected it to be so effective, despite my friend telling me so. Kiting Hephasto on Normal with the Pike's long range was really fun.
Though I should have been more careful with the Cow King on Nightmare...
Next up was King Vilmar, the Necromancer, because I didn't expect him to be good and wanted to get it over as early as possible...
Yeah, once I figured out the Iron Maiden + Blood Golem combo, I realized this wouldn't be so terrible at all. Add in Revives and some Bone Spears and it was smooth sailing through Hell until...
Get rekt by a Multi Shot + Lightning Enchanted Toorc Icefist!
That wasn't the plan. But running around in hell with negative lightning res and just 500 life isn't that smart, either.
But I didn't feel discouraged. Actually, I was happy that the game hit me with that curveball! Just proves that it isn't so easy to run around in HC, even with a powerful Necro.
Eventually, I made it all the way back and finished the job.
On to our Paladin, King Roland Ironfist!
I tried to be a little creative and use Conviction with Vengeance. This ended up beaing nothing but a waste skill points, since I would need an amazing weapon to use this strategy on Hell. Would have been beter to combine Cahrge and Sacrefice(maybe zeal too?) with Concentration Aura, before moving on into Blessed Hammer.
In the end, I had a somewhat limited Paladin, that struggled A LOT with Lord De Seis. I also learned that Charge is the worst thing you can do against him and his minions:
Despite not dying a single time, it felt less safe than my Necromancer. The clumsiness of the Blessed Hammer skill got me into some tough situations against fast or ranged enemies.
But we managed! And the damage vs Bosses was pretty decent, too!
Now the Immortal Hero himself: Tarnum the Barbarian King!
Right from the start, the barbarian seemed way sturdier than other characters. Although I had a little hiccup that got me cooked by The Summoner in Act II:
But Tarnum isn't the Immortal Hero for nothing! He came back from the dead and once he was able to use his whirlwind, the rest was history:
Even the pesky Iron Maiden curse couldn't slow this force of nature down thanks to our Leap Attack and we ended up beating the game on Hell Difficulty at just Level 42.
But beware of Thief + Multishot Lord De Seis:
In my humble opinion, the original Diablo II Barbarian will stay the pinnacle of melee classes in all rpgs!
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