- Joined
- Dec 19, 2021
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- 1,120
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The time has come for me to return back home to my childhood patch, 1.10. I started playing D2 back during the first ladder season of 1.10 in 2003, probably around 11-12 years old at the time, and I pretty much exclusively played on battle.net for the most part (through my local internet cafe, since I didn't really have internet at home at that time, this was during the 56k - DSL days, eventually I did get a stable internet connection most likely around 2004-2005, by that time though, 1.11/b had been released). This was definitely a critical part of my life in my early childhood development, so definitely Diablo II had a massive impact on my life (and other early Blizzard games such as StarCraft + Brood War, Warcraft III ROC + TFT, and while not Blizzard, I have to give a shot out to Valve for CS 1.5 / CZ / and eventually CS 1.6 - although this is Steam only unfortunately). After 1.11, I don't recall playing Diablo as much anymore (maybe sometimes) until around 2013 which is when I discovered Time Traveling and eventually released Bliss Version Switcher, which was eventually re-written from scratch into Cactus around 2018 IIRC). Throughout that time, Blizzard North was already dead (2003, pretty much all of the core folks left), and then Blizzard HQ closed down Blizzard North officially in 2005 (Although I don't consider any changes released to D2 after the leadership and Peter Hu left as canon releases, which is why I play 1.10 as my last version). This also means that I also don't use the 1.10 Ladder Runewords that were released during the middle of 2004 and made public around the end of 2004. I don't believe Peter Hu was at the company anymore so I don't know if those RWs were actually planned to be released by Peter or if they were thing that Blizzard North wanted. Given I have no confirmation of this, Singling doesn't have support for LRWs for 1.10.
These include: Brand, Death, Destruction, Dragon, Dream, Edge, Faith, Fortitude, Grief, Harmony, Ice, Infinity, Insight, Last Wish, Lawbringer, Oath, Obedience, Phoenix, Pride, Rift, Spirit, Voice of Reason, and Wrath.
The only runewords available during Day 1 1.10 release are: Beast, Bramble, Breath of the Dying, Call To Arms, Chains of Honor, Chaos, Crescent Moon, Delirium, Doom, Duress, Enigma, Eternity, Exile, Famine, Gloom, Hand of Justice, Heart of the Oak, Kingslayer, Passion, Prudence, Sanctuary, Splender, Stone, and Wind.
Given that I do believe that the Runewords added in 1.10 are way to OP to the point of being a net negative for the itemization of the game, not having the 23 runewords is a good thing. Also given that the 1.10 rune drop rate is low, this will further reduce the problem of easily being able to get high runes, easily crafting one of these godly runewords, and then just proceeding to wreck the game and thus make the game more boring. I've spoken about this before, but the TLDR is that Runewords being this powerful means that once you get one, everything in that slot is essentially useless for that character (and or all of your characters if you are gonna transfer that item to that character). In a game about randomization, having deterministic items (Runewords and Crafting in general) means that it will reduce the dopamine hit in between item upgrades for the particular slot. You can read more about this in The Case For Always Going Untwinked. Either way, on the positive note, having the low drop rate also means that when I do eventually have that high Rune drop, it will actually mean something since I don't have the increased rune drop rates introduced in 1.13. It's funny because I was actually in favor of that change at the time, but from my understanding watching interviews from David Brevik, the Rune rarities were intentionally made to be low due to it being designed to be 1. A currency for multiplayer to help post rust-storm, and 2. due to the multiplayer nature, having people killing millions of monsters every month, the low drop rates essentially guaranteed a steady but low High rune to be dropped/found and thus enter the economy. This does mean that if you increase the Rune drop rates (including online), it's just gonna flood the market. I feel the Rune drop rate change if anything should have been increased in Single Player, but lowered even further in Battle.net. Either way, it will be a dopamine hit for me to find these high runes with lower drop rates on the original and final Blizzard North patch, 1.10.
I've been avoiding coming back to 1.10 for a long time, not because I don't like or love it, but for other reasons. With me now playing 1.05b, 1.09b, and other versions for so long, I'm finally ready to come back home and finally reach end game, and enjoy that endgame in my childhood patch. I still love 1.05b, and 1.09b and will be playing those versions, but I've been away from 1.10 for like decades it feels like now lol, and it's time to remedy that. I did play 1.10 a bit maybe within the last 10 years but I didn't really stay in Hell or even playing it for that long, so I want to actually commit a little bit more to this. You'll still see some videos being uploaded for all of the other versions I'm playing as well.
To start off this new universe (thus new stashes isolated from the other universes): "Lotus (HC)", I'll be making a summon necro. We all know Summon Necro wasn't that strong pre 1.10, so I'm coming back with a vengeance lol. This will also be a HC stash as well, and I most likely will also be starting a 1.09b HC universe as well. Let the games begin. Long Live Blizzard North (and thanks to all of the OGs from Blizzard South as well, 1993-2004).
These include: Brand, Death, Destruction, Dragon, Dream, Edge, Faith, Fortitude, Grief, Harmony, Ice, Infinity, Insight, Last Wish, Lawbringer, Oath, Obedience, Phoenix, Pride, Rift, Spirit, Voice of Reason, and Wrath.
The only runewords available during Day 1 1.10 release are: Beast, Bramble, Breath of the Dying, Call To Arms, Chains of Honor, Chaos, Crescent Moon, Delirium, Doom, Duress, Enigma, Eternity, Exile, Famine, Gloom, Hand of Justice, Heart of the Oak, Kingslayer, Passion, Prudence, Sanctuary, Splender, Stone, and Wind.
Given that I do believe that the Runewords added in 1.10 are way to OP to the point of being a net negative for the itemization of the game, not having the 23 runewords is a good thing. Also given that the 1.10 rune drop rate is low, this will further reduce the problem of easily being able to get high runes, easily crafting one of these godly runewords, and then just proceeding to wreck the game and thus make the game more boring. I've spoken about this before, but the TLDR is that Runewords being this powerful means that once you get one, everything in that slot is essentially useless for that character (and or all of your characters if you are gonna transfer that item to that character). In a game about randomization, having deterministic items (Runewords and Crafting in general) means that it will reduce the dopamine hit in between item upgrades for the particular slot. You can read more about this in The Case For Always Going Untwinked. Either way, on the positive note, having the low drop rate also means that when I do eventually have that high Rune drop, it will actually mean something since I don't have the increased rune drop rates introduced in 1.13. It's funny because I was actually in favor of that change at the time, but from my understanding watching interviews from David Brevik, the Rune rarities were intentionally made to be low due to it being designed to be 1. A currency for multiplayer to help post rust-storm, and 2. due to the multiplayer nature, having people killing millions of monsters every month, the low drop rates essentially guaranteed a steady but low High rune to be dropped/found and thus enter the economy. This does mean that if you increase the Rune drop rates (including online), it's just gonna flood the market. I feel the Rune drop rate change if anything should have been increased in Single Player, but lowered even further in Battle.net. Either way, it will be a dopamine hit for me to find these high runes with lower drop rates on the original and final Blizzard North patch, 1.10.
I've been avoiding coming back to 1.10 for a long time, not because I don't like or love it, but for other reasons. With me now playing 1.05b, 1.09b, and other versions for so long, I'm finally ready to come back home and finally reach end game, and enjoy that endgame in my childhood patch. I still love 1.05b, and 1.09b and will be playing those versions, but I've been away from 1.10 for like decades it feels like now lol, and it's time to remedy that. I did play 1.10 a bit maybe within the last 10 years but I didn't really stay in Hell or even playing it for that long, so I want to actually commit a little bit more to this. You'll still see some videos being uploaded for all of the other versions I'm playing as well.
To start off this new universe (thus new stashes isolated from the other universes): "Lotus (HC)", I'll be making a summon necro. We all know Summon Necro wasn't that strong pre 1.10, so I'm coming back with a vengeance lol. This will also be a HC stash as well, and I most likely will also be starting a 1.09b HC universe as well. Let the games begin. Long Live Blizzard North (and thanks to all of the OGs from Blizzard South as well, 1993-2004).
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