- Joined
- Dec 19, 2021
- Messages
- 1,251
- Points
- 83
Everything seems to have aligned up nicely.. All Cactus and Singling work has been completed, and D2R Patch 2.4 came out today, and I have been dabbling with starting my Ladder 4 for a while now. So let’s do it! All my chars have been wiped (archived to my NAS - Hall of Heroes?) and started a new ladder. This time I decided to go with 1.09b w/ Singling. 3D Sound / EAX Enabled of course, and cnc-ddraw using one of my favorite shaders (Which I haven’t used for a while btw), sabr-3.0. This shader makes the game a lot more \"smoother\" and \"creamier\" which I LOVE <3. It gives it almost a more modern look but while really enhancing and still using those original textures. You can see the screenshots below.
Isaac is a Classic Barbarian. This is going to be really fun since Classic 1.09b is pretty much my favorite version of the game. It still reminds me of original Classic but just improved in every way. Specifically because by this point, Diablo II was fully developed and pretty much stabilized (After all that happened with 1.07 and 1.08 about 2~ months prior). The game has a bit different mechanics than pre lod of course, like crushing blow now works against bosses, and MF actually applies to bosses as well, and you can farm them too. There’s also a lot more loot available than in prelod. You also have the players command officially implemented (Although Singling already provides this for 1.00, 1.05, 1.07, and 1.08 - so this isn’t the most important feature). One of my favorite things is that partial set bonuses are actually implemented and apply to Classic as well. Either way, I’ll still enjoy 1.05b and 1.10 as well, but there’s something special about 1.09b Classic (and also of course, the legendary, 1.09b Expansion). 1.09b has the perfect balance and stability in the game, while still being tailored in a way towards Single Player. Some people feel 1.09b is too easy, but given that I don’t play MP at all, I really enjoy the more simpler, easier type of game, which reminds me of the difficulty and the \"fun-ness\" of Diablo 1. It doesn’t have to be the most difficult game, it’s perfect just like it was in 1.09b. This includes game balance like the distribution of immune monsters and all of that. I also like that it still doesn’t have mana sold in stores. Don’t get me wrong, I loved the mana pots in stores since that’s what I grew up on, so it was a shock and difficult for me to adjust when I started 1.09b, but playing 1.05b and 1.09b for a while now has made me understand the game more and it’s nice to have things like \"Mana Per Kill\", \"Energy Attribute\", \"Energy Stats..\", \"Warmth\", \"Mana Regeneration\", and Tir Runes (Because MPK) actually mean something. It’s nice for resource management to actually be a thing, and to carefully use your attacks so that you don’t waste all your mana before you can find more mana pots from monsters and chests. The 1.09 item rebalancing definitely helped massively with this since they increased the mana pot drop rate a lot compared to prelod. You really needed to be more careful in 1.05b when it comes to mana.
View attachment 1
View attachment 13
View attachment 14
View attachment 12
View attachment 11
View attachment 10
View attachment 9
View attachment 8
View attachment 7
View attachment 6
View attachment 5
View attachment 4
View attachment 3
View attachment 2
View attachment 15
Isaac is a Classic Barbarian. This is going to be really fun since Classic 1.09b is pretty much my favorite version of the game. It still reminds me of original Classic but just improved in every way. Specifically because by this point, Diablo II was fully developed and pretty much stabilized (After all that happened with 1.07 and 1.08 about 2~ months prior). The game has a bit different mechanics than pre lod of course, like crushing blow now works against bosses, and MF actually applies to bosses as well, and you can farm them too. There’s also a lot more loot available than in prelod. You also have the players command officially implemented (Although Singling already provides this for 1.00, 1.05, 1.07, and 1.08 - so this isn’t the most important feature). One of my favorite things is that partial set bonuses are actually implemented and apply to Classic as well. Either way, I’ll still enjoy 1.05b and 1.10 as well, but there’s something special about 1.09b Classic (and also of course, the legendary, 1.09b Expansion). 1.09b has the perfect balance and stability in the game, while still being tailored in a way towards Single Player. Some people feel 1.09b is too easy, but given that I don’t play MP at all, I really enjoy the more simpler, easier type of game, which reminds me of the difficulty and the \"fun-ness\" of Diablo 1. It doesn’t have to be the most difficult game, it’s perfect just like it was in 1.09b. This includes game balance like the distribution of immune monsters and all of that. I also like that it still doesn’t have mana sold in stores. Don’t get me wrong, I loved the mana pots in stores since that’s what I grew up on, so it was a shock and difficult for me to adjust when I started 1.09b, but playing 1.05b and 1.09b for a while now has made me understand the game more and it’s nice to have things like \"Mana Per Kill\", \"Energy Attribute\", \"Energy Stats..\", \"Warmth\", \"Mana Regeneration\", and Tir Runes (Because MPK) actually mean something. It’s nice for resource management to actually be a thing, and to carefully use your attacks so that you don’t waste all your mana before you can find more mana pots from monsters and chests. The 1.09 item rebalancing definitely helped massively with this since they increased the mana pot drop rate a lot compared to prelod. You really needed to be more careful in 1.05b when it comes to mana.
View attachment 1
View attachment 13
View attachment 14
View attachment 12
View attachment 11
View attachment 10
View attachment 9
View attachment 8
View attachment 7
View attachment 6
View attachment 5
View attachment 4
View attachment 3
View attachment 2
View attachment 15