Diablo II Multiplayer on TCP/IP (1.09b)

Used for coordinating multiplayer LAN games for Diablo II (or a Bloodline game).
Manny
Preserved Dead
Posts: 277
Joined: Sun Mar 06, 2022 10:19 am

Diablo II Multiplayer on TCP/IP (1.09b)

Post by Manny »

Hey all,

I'll be using this thread to organize Diablo II LAN sessions on 1.09b.

Please note that in order to join the party you will need the following:

1.) A valid installation of Diablo II: Lord of Destruction on patch 1.09b with *ONLY* Singling installed. No other mods are permitted.
2.) Radmin VPN installed for joining the private server: https://www.radmin-vpn.com.
3.) A high-speed cable or fiber internet connection.

In case you're wondering, I am located on the US East Coast (Florida). However, you don't necessarily need to be on the East Coast to have a great experience. I've tested this set-up with a buddy who is thousands of miles away in Peru, and the game runs flawlessly with incredibly low ping and minimal delays of any sort. Of course this is highly dependent on your internet speeds/bandwidth, and the occasional random hiccup or lag spike is normal and to be expected (just as it was on classic battle.net all those years ago).

If you wish to join, please DM me on the forum to request the specific IP details you will need!
Last edited by Manny on Thu Sep 01, 2022 4:09 pm, edited 1 time in total.
Manny
Preserved Dead
Posts: 277
Joined: Sun Mar 06, 2022 10:19 am

Re: Sunday Morning Escapades on TCP/IP (1.09b)

Post by Manny »

Removed the mod 'Alpaca' from the original post as I no longer use or recommend it.
fearedbliss
Site Admin
Posts: 562
Joined: Sun Dec 19, 2021 11:23 am

Re: Sunday Morning Escapades on TCP/IP (1.09b)

Post by fearedbliss »

Nice ;). That's also the combo I recommend and use as well. D2 + Singling. Cactus can be used to open multiple copies of D2 and use mules through TCP/IP to essentially get an "Extended Stash".. aka just classic traditional D2 muling haha.
Manny
Preserved Dead
Posts: 277
Joined: Sun Mar 06, 2022 10:19 am

Re: Sunday Morning Escapades on TCP/IP (1.09b)

Post by Manny »

@fearedbliss

Indeed! I did quite a bit of muling like that yesterday and it was awesome. Felt just like the good ole days, except better without any bnet lag, and I could create as many mules as needed and with any names I wanted! :D
fearedbliss
Site Admin
Posts: 562
Joined: Sun Dec 19, 2021 11:23 am

Re: Sunday Morning Escapades on TCP/IP (1.09b)

Post by fearedbliss »

@Manny Living the good life <3. Haha.
fearedbliss
Site Admin
Posts: 562
Joined: Sun Dec 19, 2021 11:23 am

Re: Sunday Morning Escapades on TCP/IP (1.09b)

Post by fearedbliss »

@Manny Let's continue here.

Yea I was thinking starting from scratch, then we could also experience the beginning together as well which would be nice. I can do 1.09b lod. I'm just using Singling pretty much. Basically only the stuff in Cactus.
Manny
Preserved Dead
Posts: 277
Joined: Sun Mar 06, 2022 10:19 am

Re: Diablo II Multiplayer on TCP/IP (1.09b)

Post by Manny »

Awesome bro, this will be fun! BTW I've renamed the thread to something a bit more open and clear for future caravanners.

I have a Ventrilo server we can use as well (remember them? yep, they're still around!). I don't have use discord, and IIRC, neither do you. Not that voice chat is needed, just a thought.

I'll start thinking about what hero to roll. Hmm. :geek:
fearedbliss
Site Admin
Posts: 562
Joined: Sun Dec 19, 2021 11:23 am

Re: Diablo II Multiplayer on TCP/IP (1.09b)

Post by fearedbliss »

Nice, yea I don't use Discord anymore and deleted my account last year. I'm definitely up for Ventrilo. I actually switched from supporting Vent and TS to Mumble many years ago since Mumble is Open Source. I can also set up a Mumble server if we need it, but I definitely want to use voice ;D. I'm fine using your Ventrilo as well.

In regards of VPN, I'm just gonna be opening up the ports directly in my router. One less VPN app to install. But if we need a VPN app, we can use one as well. Zerotier has been pretty good and easy as well, and it works with D1 as well (which is a bit more difficult to get running on MP).
Manny
Preserved Dead
Posts: 277
Joined: Sun Mar 06, 2022 10:19 am

Re: Diablo II Multiplayer on TCP/IP (1.09b)

Post by Manny »

OK yeah, I'm glad. Voice makes things way easier. And Mumble looks awesome dood. I just downloaded that. It seems way more advanced in comparison to Vent, and being open source is icing on the cake. I'll need to play with it a bit since I use bluetooth headphones (Sony XM4) for my audio, and it seems the default settings mutes all incoming sound from the PC (so no game audio, etc.)

Regarding just opening ports, I must have forgotten it was that easy. I don't remember how I got on the VPN thing, maybe it was cuz I used to play a lot with friends from overseas. If we can get going with just some router config, i'm all for it!
fearedbliss
Site Admin
Posts: 562
Joined: Sun Dec 19, 2021 11:23 am

Re: Diablo II Multiplayer on TCP/IP (1.09b)

Post by fearedbliss »

I mean once you open the ports in your router, I just need your IP (You can PM me it before we play on that day). Port 4000 TCP should be enough but we can open 6112 TCP as well if anything. We'll experiment ;). Since we are both in the East Coast (US), the latency should be minimal ;D. As for me, this forum is hosted within my home network so you prolly could just connect to 'xyinn.org' lol.

EDIT: I just noticed, congrats on becoming a Ghoul Lord LOL.
Post Reply