Hellgate: London (2007) Lives!

A place to discuss anything that the Blizzard North creators created after Diablo II.
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fearedbliss
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Hellgate: London (2007) Lives!

Post by fearedbliss »

I recently (and finally!) picked up a new/sealed Collector's Edition copy of Hellgate: London (The Original October 31, 2007 Release). Primarily because I want to play HGL and analyze it from a Blizzard North historical perspective, but also because it is the perfect complement for my Diablo 1 / Diablo 2 Collection, and also because the HGL CE includes the Bonus Disk that has the "Making of HGL" content (I believe this is just part of that content) which I'm very interesting in watching in full (It also includes the official soundtrack ;D). I knew about HGL for a long time but never truly played it (Maybe for like 20 minutes back when I was in High School, or early college). I'm planning on playing HGL 2007 (As released and patched by Flagship Studios on Single Player), I'm not really planning on playing any modded version such as 2038, Revival, or the Hanbisoft version of HGL that's on Steam or that includes HGL: Tokyo (I've actually heard good things about 2038 specifically, especially regarding Multiplayer, but I'm just interesting in only what the Blizzard North folks did with HGL and only on Offline Single Player).

Given what we know about Blizzard North, its developers/leadership, and their Exodus, we knew that those same people for the most part all went to form Flagship Studios and specifically developed Hellgate: London to be a Diablo-like game but with a FPS aspect to it, aka a looter-shooter before the genre even existed (Borderlands). However from some research I've done, an interesting observation Indigo Gaming made was that HGL is primarily a hack/slash, rogue-like (Diablo) game but displayed in a shooter package, where as games like Borderlands, are primarily a shooter game that has some RPG elements incorporated within them, thus the pacing of the game and the feel are different. This is primarily because Borderlands was developed by Gearbox Software, which had a long history of specifically developing shooter games such as many of the Half-Life Expansions (Opposing Force, Blue Shift, CS: CZ) and Brother in Arms to name a few. On the other hand, HGL was developed by Blizzard North coming from Diablo 1 / Diablo 2.

Due to this, I think it's extremely critical (and fun) to play and analyze Hellgate: London (2007) as we will be able to further capture the ideas of what the core members of Blizzard North were thinking about after they left Blizzard North during that time period (2003, D2 Patch 1.10) and see in what direction they were going / went in (2003 - 2008). Analyzing Diablo 1 and Hellgate: London (And any other work Flagship Studios worked on) gives us greater context into Diablo II and all of its patches between 1.00 - 1.10. After all, the Blizzard North Core Members were all working together as a unit since 1993, as Condor, eventually moved to become Blizzard North after Blizzard (Silicon & Synapse) bought Condor, and Condor essentially continued as Flagship Studios.

One thing I already realized was that Hellgate: London's Skill Trees already had synergies, so definitely the D2 Patch 1.10 decision to introduce synergies into the game continued to be included in HGL. This also makes sense given that after Peter Hu stayed behind to finish D2 Patch 1.10 (Which introduced synergies) he left Blizzard North as well and went to Flagship Studios to work on Hellgate: London :D.

On another note, I also picked up FATE and will be playing that as well (My brother actually really liked FATE, I never played it but I believe I saw him playing it before haha). FATE was developed by Travis Baldree, which after 2005, left WildTangent to join Flagship Studios: Seattle where he was primarily focused on developing Mythos, which was similar to Diablo 1 / Diablo 2.

After Flagships Studios declared bankruptcy, Max Schaefer mentioned on August 15, 2008, that the studio "for all intents and purposes" had shutdown, the Flagship Studios HQ (In San Francisco) and Flagship Studios: Seattle teams both eventually closed and some went to form Runic Games (Travis Baldree, Max & Erich Schaefer, and Peter Hu) which made Torchlight 1, 2, and Hob. David Brevik went on to make Marvel Heroes at Gazillion Entertainment, and eventually made It Lurks Below through his own company, Greybeard Studios, and alternatively (in 2020) started a game publishing company called Skystone Games with Bill Wang (A former employee of Perfect World Entertainment). After Runic Games also shut down, Travis Baldree and Erich Schaefer formed Double Damage Games and made Rebel Galaxy and Rebel Galaxy Outlaw. Max Schaefer went on to Echtra Games and made Torchlight III. I still and always continue to wish the best to all of these fine individuals wherever their adventures may lead ;).

Lastly, you can also consider this post as a small continuation of historical documentation of the Singling Documentation ending at Patch 1.10.

Hellgate: London

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FATE
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gloamed
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Re: Hellgate: London (2007) Lives!

Post by gloamed »

Wanted to contribute images of my own personal copy from its original release, standard edition with different artwork.
Box front
Box front
Box back
Box back
Disc
Disc
Last edited by gloamed on Sat Feb 05, 2022 1:23 am, edited 2 times in total.
fearedbliss
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Re: Hellgate: London (2007) Lives!

Post by fearedbliss »

Nice! Still seems to be in pretty good condition as well. Are you still playing it? Once my copy comes in the mail, I'll start playing it and post some item screenshots and maybe my thoughts. I am curious if you know what version of the game is on your CD upon a fresh install?
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Re: Hellgate: London (2007) Lives!

Post by gloamed »

Nope haha. I haven't played it since it was originally released. I played it online with a friend. I don't have a great memory of how long we played it.

I just installed it now to see if I can answer your question. There doesn't seem to be a version displayed in-game. I'm attaching a screenshot of what it shows when I look at the details of the game executable though. Maybe provides some insight.

I'm also going to try to update my first post with more pictures of the box and inserts.
Attachments
HellgateVersion.PNG
gloamed
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Re: Hellgate: London (2007) Lives!

Post by gloamed »

My original post can only have three attachments, so here are a few more.
Insert front
Insert front
Insert back
Insert back
Receipt
Receipt
fearedbliss
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Re: Hellgate: London (2007) Lives!

Post by fearedbliss »

That's awesome. Thanks for the updates. I'm receiving mine on Tuesday so will let you know what version information I see. I'll also take pictures of everything in the box.

I think you should be able to post more than 3 attachments, but each attachment can only be up to 2 MB in size. I have a post in the offtopic forum talking about some techniques to reduce image file size.

I'm surprised and impressed that the receipts ink held up. It looks like a GameStop / BestBuy receipt. Usually after a few years (even if you don't touch it), the ink seems to fade haha.

Maybe it's time to fire it up again and play it haha. I have the 1.2 patch update (and 0.6) on my server as well, I'll be playing 1.2 once installed.
gloamed
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Re: Hellgate: London (2007) Lives!

Post by gloamed »

Yep now that I have it installed again I'm definitely going to patch it and give it a try! Even though it's been so long, I still have a few images in my memory of playing this game. Several of the areas including the starting area, and the rifts you could enter out on the street. I'm curious if more things will surface in my memory once I start playing through again.

And you're right about it being a GameStop receipt. I was happy to see I bought it on actual launch day. The receipt is still pristine. This game box has been closed and in storage for over a decade so it held up haha. I usually kept the receipts for games and music CDs I used to buy. I would fold them and put them in the box or booklet. Makes it fun going through old things and seeing the dates and locations of when/where I bought them.
fearedbliss
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Re: Hellgate: London (2007) Lives!

Post by fearedbliss »

Yea exactly! I do the same with the receipts. Definitely post screenshots. I can't wait to get it in the mail soon.
fearedbliss
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Re: Hellgate: London (2007) Lives!

Post by fearedbliss »

@gloamed

I posted the screenshots and version info at this post: viewtopic.php?p=141#p141
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