[Platinum] 1.09b Final Edition - GalaXyHaXz

Diablo II Mods that have been ported to Cactus, and quality controlled, will be listed here. Thus this section will only contain Platinum level mods.
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[Platinum] 1.09b Final Edition - GalaXyHaXz

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Name: 1.09b Final Edition
Author: GalaXyHaXz
Version: 1.09b Final Edition
Porter: fearedbliss
Maintainer: -

- 1.09b Cactus Platform
- 1.09b Final Edition

- Extract the platform into your Platforms Directory.
- Add an entry to Cactus that launches Game.exe.

Known Issues
- None

- 1.09b Cactus Platform - https://github.com/fearedbliss/Cactus
- 1.09b Fix-up Final Update - https://d2mods.info/forum/viewtopic.php?t=61036

Patch Notes

  Diablo II Version History
- Patch 1.09b Final

     Downloadable Installer Support

- If all required Diablo 2 '.MPQ' files are installed on the hard drive, 
  the game will no longer require the CD to play. For users that originally 
  performed a 'Full Installation' and wish to run without the CD, all 
  '.MPQ' files should be copied from the Diablo 2 CDs to the Diablo 2 
  directory. Most users will only need to copy D2Music.mpq from the 
  Diablo 2 Play CD and/or D2xMusic.mpq from the Lord of Destruction CD. 
  Mac users will need to copy these music files and rename them to 
  'Diablo II Music' and 'Diablo II Expansion Music' respectively. Anyone 
  who did not perform a 'Full Installation' will need to re-install from 
  CD again to ultimately play without the CD. In this case, a 
  'Full Installation' is required, followed by file copy step noted above.

     Specific changes/improvements

- Crafting recipes have been restored to how they were in 1.08.
- Improved gambling by changing the chances back to the way they were 
  in 1.06.
- Improved the drop rate of rare runes. Removed rune upgrade recipes.
- The Secret Cow Level portal can be opened even if the cow king has 
  been killed.
- Multiple instances of Diablo II may now be ran.

     Enhancements and other changes

- Magic find is once again free of diminishing returns.
- Increased rate items are once again free of diminishing returns.
- Added new color schemes for certain Rare, Set, and Unique items.
- Maces and Staves now display "+50% Damage to Undead", consistent with
  other weapon classes.
- Flamespike the Crawler spawns again.
- Warped Ones spawn again.
- Changed Council members' drops back to the way they were in 1.08.
- Vendors may now sell regular and superior items once again.
- Throwing weapons (excluding potions) spawn in the weapons page again.
- Typing the chat command "players X", the player now receives a 
  notifcation confirming the setting.
- Open Battle.net and TCP/IP games now load faster.
- Some magic modifiers will now spawn on rare and crafted items.

     Improved various Items

- Elite unique items which had the same base item in 1.08, have been 
  reverted to their 1.08 stats. (This will not affect existing items.)
- Chromatic Ire, Valkyrie Wing, Vampire Gaze, Skullder's Ire, and 
  Visceratuant have been reverted to their 1.08 stats. (This will not 
  affect existing items.)

     Major Bugs

- Fixed the 'Druid Drop' bug related to equipping items which would
  cause players to be dropped from a game when activating Werewolf or
  Werebear skills above level 33.
- Fury and Phoenix Strike can no longer target the casting player's
  hireling or pet.
- Assassins and Barbarians with Mastery points no longer have excessive
  Critical Strikes applied to their melee attacks.
- Items can no longer be created with level requirements higher than 99.
- Auto-targeting skills when assigned to the left mouse-button no longer
  repeatedly cast, if one is holding the button down to move.
  Auto-targeting skills are those that nearby target if one is not
  selected, e.g., Fist of the Heavens.
- The Eth Rune no longer sets Target Defense to a negative value.
- Elzix no longer erroneously sells items which he was not meant to.
- The Malah Scroll of Resistance bonus now works properly in the 
  same game in which a player has died.

     Minor Bugs

- The Redemption skill description now correctly states that it affects 
  only the caster, not the party.
- Berserker Axe is now spelled correctly.
- Act bosses may now drop up to seven items again.
- Beryl prefix now properly spawns on items.
- Lord De Seis properly spawns with conviction.
- Some super unique monsters were given incorrect drops in 1.09; this has 
  been fixed.
- A unique prefix which had previously been disabled is now re-enabled.
- The "players X" command has been fixed, it is now capped to a maximum 
  of 8 players. Also, only the game host is able to change this setting.
- Some magical modifiers now properly spawn on staff type weapons.
- Hratli now properly gives the correct magic level for items sold.
- The Den of Evil is no longer erroneously swapped with The Cave Level 1 
  after quest completion.
- The mouseover text for the Zod rune has been corrected.
- The hover text of the Amazon skill Multiple Shot now correctly 
  displays that it does 3/4 weapon damage.
- The hover text of the Druid skill Oak Sage now correctly displays 
  its radius.
- Guided Arrow is no longer erroneously affected by piercing.
- Frozen Orb now properly displays its explosion graphic.
- Corrected the hover text grammar for the Barbarian skill Battle Cry 
  and the Sorceress skill Cold Mastery.
- In Japanese Lord of Destruction, items that add to all Assassin skills 
  incorrectly stated in their mouseover text that they added to all Druid 
  skills.  This has been corrected.

     Skill Balance Changes

- Changed Telekinesis to work on any item again.

- Removed casting delay from Fist of the Heavens and decreased its damage.
- In expansion games, Blessed Hammer/Concentration works at full effect.

- Removed casting timers from Fire Wall, Meteor, Blizzard, Frozen Orb, and 
  Hydra and commensurately decreased their damage.
- In expansion games, Static Field will now take a monster below 33% health 
  in Nightmare difficulty and 50% in Hell difficulty.

- In expansion games, Whirlwind is no longer modified by weapon speed.

- Decreased Immolation Arrow damage, removed casting delay.
- Removed casting delay from Plague Javelin and decreased its damage.
- Charged Strike - Increased the number of Charged Bolts released.
- Inner Sight - Increased the reduction in Enemy Defense. Improved 

- Removed casting delay from Blade Sentinel.
- Removed casting delay from Dragon Flight.

- Removed casting delay from Firestorm.
- Removed casting delay from Molten Boulder.
- Removed casting delay from Fissure.
- Removed casting delay from Volcano.
- Removed casting delay from Armageddon.
- Removed casting delay from Hurricane.

     Modifications-Lord of Destruction

- The Shael, Io, and Jah runes have been renamed. They are now the Shae, Po, and Jo runes 
- Duriel no longer always drops a Town Portal scroll in addition to his regular 
- Changed the Diablo II Expansion blocking method to the Standard method.
- The Area Level of areas in Expansion games are now how they were in 1.08.

- Patch 1.09b

- Fixed a bug where a connection problem (ie "Unable to connect to Battle.net")
  would instead result in a downloading patch dialog that stayed at 0%

- Patch 1.09 (Lord of Destruction and Standard)
* Note: certain item changes will not apply retroactively to already 
  existing items.

     Skill Balance Changes

- Decrepify no longer reduces the damage Resistance of immune monsters.
- Reduced damage of additional levels of Firewall starting from level 9.
- Changed Telekinesis to only work on scrolls, potions, keys, gold, arrows 
  and bolts.

     Modifications-Lord of Destruction

- The mouse-over functionality of hireling portraits has been changed. 
  You now must keep your mouse cursor over your hireling for three seconds 
  before the portrait highlights and the text "Drop potion on hireling 
  portrait, right-click to open inventory" appears. 
- Gold sharing among party members has been removed.
- Players can no longer give or take items from a hireling if they are not 
  within range (this fixes a bug where the game would crash if a player 
  gave or removed an item from a hireling when the Hireling was out of 
- Changed enhanced defense per level and enhanced damage per level to 
  display the exact amount of enhancement.
- Changed 'Hit Blinds Target' to a level-based formula.
- Changed 'Freezes Target' item modifier to a level-based formula 
  (improved for melee characters).
- Changed display of enhanced damage vs. demons and enhanced damage vs. 
  undead to be +x% instead of x%.
- Added potential for sockets to Bone Visage Elite Bone Helm, Troll's 
  Nest and Blade Barrier Elite Shields.
- Improved drops for placed (super) Unique monsters such as Bishibosh, 
  Rakanishu, et. al.
- Improved drops for certain quest monsters such as Blood Raven, The 
  Countess, The Cow King, et. al.
- Duriel now always drops a Town Portal scroll in addition to his regular 
- Enabled certain Horadric Cube recipes that were disabled in v1.08.
- Enabled "add socket" Horadric Cube recipe.
- Made "add socket" Horadric Cube recipe not work on socketed items.
- Added several very low-level magic affixes.
- Restricted some affixes from generating on certain item types.
- Rare items will now always spawn with three or more affixes if possible.
- Increased chances for 'of blocking' and 'of deflecting' suffix.
- Added increased block rate to 'of blocking' and 'of deflecting' 
- Personalized item names are now printed in the color of base type.
- Added base item type to highlight info for rune word items.
- Non-weapon items that add damage now do so with regards to bow damage.
- Adjusted strength & dexterity damage bonus for certain items.
- Changed the 'Ethereal' property to modify base stats.
- Changed the 'Reduce Magic Damage' property to spread across frames for 
  multi-frame attacks (such as firewall).
- Altered stats of many Unique items*.
- Altered stats of a few Set items*.
- Altered stats of a few rune word items.
- The Shae, Po, and Jo runes have been renamed. They are now the Shael, Io, and Jah runes 
- Reduced chances of elemental damage affixes spawning on Charms.
- Increased bonuses for affixes that increase stack size on Throwing 
- Increase chances of Self-repair affixes.
- Increase chances and potency of Replenish quantity affixes*.
- Increased stack sizes of most Throwing weapons.
- Enabled normal Orbs and Circlets.
- Increased maximum number of sockets for some items.
- Rare Jewels are now capped at a maximum of four affixes.
- Adjusted weapon and armor levels and level requirements.
- Stacked items with poison damage now average their poison duration.
- Rejuvenation potions now automatically go into the belt if picked up 
  from the ground.
- Rejuvenation potions can now be shift-clicked from the inventory into 
  an equipped belt.
- Adjusted the Hireling experience system.
- Altered Act 2 Hireling Auras.
- Changed Hireling damage to 50% against bosses in normal, 40% in 
  nightmare, and 25% in hell difficulties.
- Raised maximum price vendors will pay for an item to 30,000 gold pieces  
  in nightmare difficulty, and 35,000 gold pieces in hell difficulty.
- Added health Regeneration to all hireling types.
- Iron Maiden and Thorns effects now treat Hirelings as players with 
  respect to damage.
- Hirelings now gain experience from monsters killed by Minions and 
  other party members.
- Using a potion from the belt (either by hotkey or right-clicking) 
  while holding down the shift key will give the potion to the player's 
  hireling if he/she has one.
- Lowered maximum duration for which Hirelings could be stunned.
- Iron Golems are now saved with the player.
- Color coded monsters' elemental/physical immunity info display. (For 
  example, Fire Immune is printed in red).
- Changed monster stats back to what they were before v1.08.
- Reduced the Resistance bonus for Magic Resistant Uniques (It was 75%; 
  it is now 40%).
- The monsters in Act 4 that eat corpses will no longer eat corpses 
  that have already been used.
- The Resistance penalty at higher difficulty levels no longer applies 
  to Magic Resistance.
- Crush Beasts no longer give only 1 exp when they are killed.
- Changed PvP penalty for players or Hirelings attacking other players 
  to 1/4.
- Implemented PvP penalty of 1/2 for Hirelings attacking other Hirelings.
- Town portal use has been restricted to party members only.
- Reduced damage multiplier for act-end boss attacks vs. minions.
- Broken Ethereal items now sell for 1 gold.
- Added Thawing Potions to vendor inventories in Act IV and Act V.
- It is now possible (albeit very rare) to get Set and Unique items 
  from gambling.
- Increased the chances of getting a Rare item from gambling.
- Keys may now be purchased in bulk (shift + right-click).
- Swapped properties for Jah and Cham runes in weapons.
- Added rune words for Single Player/Other Multi Player which previously 
  only showed up on Realm games.
- Adjusted hover text box sizes.
- Updated the pop-up text to reflect adjusted monster attack and defense.
- Adjusted memory management code.
- Typing "players X", where X is a number between the current number of 
  players and the maximum (8), in the message box will now set the 
  effective number of players in the game (in single player, open 
  Battle.net and TCP/IP games only).
- Removed global Physical Resistance from Nightmare difficulty games.
- Fixed a bug where Tyrael would sometimes create an inaccessible portal.
- Fixed a bug where a player who was disconnected from Battle.net while 
  in the Imbue screen would crash.

     Major Bugs
- Fixed bonus to Undead damage modifier to work with ranged weapons.
- Fixed bonus to Demon damage modifier to work with ranged weapons.
- Fixed 'Reduces Target Defense' modifier to work with ranged weapons.
- Fixed a bug where item-specific partial Set bonuses didn't get applied.
- Fixed a bug where the enhanced defense for items that gained it on a per 
  level basis was improperly calculated (such as Blackoak shield).
- Fixed a bug where the enhanced damage for items that gained it on a per 
  level basis was improperly calculated (such as Hellslayer).
- Fixed a bug where certain two-handed and missile weapons did not get the 
  displayed damage bonus (such as Magewrath).*
- Fixed Piercing weapons to work correctly with Amazon skills (such as 
- Fixed a bug where items could give characters skills that are exclusive 
  to another Character class.
- Fixed a bug with weapon swapping which allowed some character classes to 
  dual wield items. When a player that is illegally wielding two items  
  enters a game, one of the items will be deleted.
- Fixed bug which allowed certain Horadric Cube recipes that were meant to 
  be disabled to continue to function.
- Fixed a bug where trying to display the highlight info for an item 
  with too many modifiers would crash the game.
- Fixed a bug in using an item that gives Werewolf/Werebear skills when no
  skill points were originally assigned to those skills caused an 
- Fixed various bugs with the second quest of Act 5.
- (Macintosh Only) Fixed a bug where a user running Diablo II Expansion in 
  800x600 received an assertion when entering Diablo II standard games.

     Minor Bugs

- Fixed a bug where Elemental damage did not display correctly for 
  Throwing Weapons.
- Fixed a bug in the determination of magic affix levels.
- Fixed a bug that allowed Ethereal throwing items to be stacked with 
  non-Ethereal ones.
- Fixed a bug where it was possible to repair and/or recharge Charged 
  Ethereal items.
- Fixed a bug where it was possible to repair Throwing Potions.
- Fixed a bug where Throwing Weapons brought from standard Diablo II 
  could not be Imbued in Diablo II Expansion Set.
- Fixed a bug where certain Paladin shields were not able to be 
- Fixed a bug where it sometimes did not verify replacing a dead 
  hireling with a new one.
- Fixed a bug that allowed the same Unique to be spawned more than once 
  in a game.
- Fixed various Horadric Cube recipes that create magic items.
- Fixed a bug that caused a rune word item to lose its rune word bonuses 
  when transferred off of the character who created it.
- Fixed a bug which caused the variable attributes of a rune word item to 
  reset inappropriately.
- Fixed a bug where using the Taunt skill would sometimes cause the game 
  to crash.
- Fixed a bug where the Firewall animation display without doing any 
- Fixed a bug where Sanctuary allows the Paladin to ignore an Undead 
  monster's damage resistance.
- Fixed a bug where left-hand throw was throwing using too many missiles 
  per throw.
- Fixed a bug where certain Charged items would use multiple charges per 
- Fixed a bug that caused Cold Mastery to think other players were immune 
  when they were not.
- Fixed a bug where you could select Baal's dead tentacles.
- Fixed a bug where in a Realm game, Nihlathak would remain in town even 
  after another player killed him.
- Fixed a bug where Anya would not always give a class-specific item for
  her quest reward.
- Fixed a bug where the invisible monster in the Worldstone Keep could be 
  affected by Monster Shrines.
- Fixed a bug where Monster Shrines could affect Druid Vines.
- Fixed bug where Regurgitators would eat Hirelings and destroy them.
- Fixed Act 1 hirelings to be able to use bows with special arrows 
  (such as Witherstring).
- Fixed a bug where hirelings' items would not update if they could no 
  longer meet the requirements to wear them.
- Fixed Immolation Arrow to do initial weapon damage; no base physical 
  damage is included in the radius.
- Fixed Freezing Arrow to do initial weapon damage; no base physical 
  damage is included in the radius.
- Fixed Poison Javelin to do initial weapon damage.
- Fixed Plague Javelin to do initial weapon damage.
- Fixed Lightning Fury to do initial weapon damage.
- Fixed a Fend bug that would abort the Fend prematurely on the server. 
  (This applies to Zeal and various other skills as well.)
- Fixed a bug that caused the game to crash when a character clicked on 
  his/her own feet.
- Fixed invalid line Automap options from v1.08.
- Fixed drawing problem for charges/ammo counts on skill icons where the 
  number of charges would extend off the icon.
- Fixed some spelling errors in the text.
- Fixed some errors in translations.
- Fixed a variety of crash bugs.
- Fixed a bug where hireling health regeneration was dependent on the 
  number of players in game.
- Fixed a bug that allowed hirelings to be converted.
- Fixed a bug where items that add to skills had no effect on Hirelings.
- (Macintosh Only) Fixed a bug that made it possible to have the character 
  walk endlessly toward the lower left corner of the screen without input 
  from the player.
- Fixed a bug that caused garbage characters to appear at the top of
  the screen at the start of a realm game.


- Fixed a bug in Diablo II where uniques and champions could drop 
  throwing items as their "magic" item drop.
- Fixed a bug that allowed Diablo II players to put a socket in rare 
  items with the Horadric cube recipe.
- Fixed a bug in Diablo II that allowed hirelings to be brought into 
  other acts.


- Changed the Diablo II Standard blocking method back to the old method.
- Adjusted damage and attack rating of monsters in Diablo II Standard.
- Removed global Physical Resistance for monsters in Hell difficulty in 
  Diablo II Standard.

- Patch 1.08 (Lord of Destruction)

     Skill Balance Changes

- When using two-handed attacks the speed of both weapons are averaged.

- Whirlwind now alternates between two weapons when using two-weapon style.

- Increased Holy Shock's melee damage bonus.
- Decreased the power of Conviction.
- Added a casting delay for Fist of Heavens and increased its damage.
- Increased the blocking bonus that Holy Shield gives.
- Conviction does not affect immunities.

- Increased Fire Golem's melee damage.
- The hit points for a Revived monster no longer increase with more players
  in a game.
- Lower Resist and Amplify Damage do not affect immunities.

- Increased Fire Wall's damage.
- Increased Blizzard's duration.
- Decreased Meteor's casting delay.
- Decreased casting time for Chain Lightning and Lightning.
- Increased Frozen Orb's damage.
- Thunderstorm now hits a target every time.
- In expansion games, Static Field is no longer affected by Conviction 
  and Lower Resist. It will not take a monster below 33% health in 
  Nightmare difficulty or 50% in Hell difficulty.
- In non-expansion games Static Field remains the same.
- Cold Mastery will not affect cold immune monsters.
- The damage inflicted by Ice Blast, Fire Ball, Lightning, Nova, and 
  Glacial Spike, per level has been increased.

- Increased Freezing Arrow damage.
- Increased Ice Arrow damage.
- Increased Immolation Arrow damage, added a casting delay and decreased 
  the fire duration.
- Added a casting delay to Plague Javelin and increased its damage.

- Dragon Tail now has an attack bonus.
- Increased Fist of Fire damage.
- Increased Claws of Thunder damage.
- Increased Phoenix Strike damage.
- Fixed various bugs with skills that use two claws.
- Dragon Tail does not cost mana or knockback when it misses.

- Turned down the mastery bonuses for the wolves and bears.
- Increased Feral Rage's life stealing.
- Increased Hunger's life stealing, but increased its damage penalty.
- Increased the delay between the times that Hurricane does damage.
- Increased the radius for Armageddon's damage and increased the delay 
  between missiles.
- Werebear skill modified to give +50% to hit points. (It was +100%.)
- Maul now gives +20% damage per charge per level. (It was +25%.) Its 
  stun length is shorter and attack bonus is 3% plus, 3% per level. 
  (it was +20%, 10% per level.)
- Increased damage of Fire Claws slightly (+8 per level up to level 9).
- The damage bonus of Fury changed to +50% damage, 5% per level. 
  (It was 100%, 17% per level.)


- Creatures can be summoned in town, as long as the summoning does not
  require a corpse.
- Crafted items cannot generate with affixes meant for magic items 
- The durability for all claw class weapons is now doubled. (This 
  will not affect existing items.)
- Adjusted attribute requirements for all claw class weapons.
- Adjusted damages for all Elite weapons.
- Adjusted affix level for wands, staves and orbs. (Higher levels of 
  these items have better magic attributes.)
- Increased the chance of enhanced damage affixes on weapons.
- Increased the chance of enhanced attack rating affixes on weapons.
- Increased the chance of enhanced armor affixes on armor.
- Increased the chance of elemental damage suffixes on weapons.
- Increased the level and the damage for certain high level elemental 
  damage affixes.
- Decreased values on +maximum damage and +minimum damage charms. 
  (This will not affect existing items.)
- Increased values for percentage chance to find gold affixes on charms 
  and jewels. (This will not affect existing items.)
- Increased attributes of many affixes for jewels. (This will not affect 
  existing items).
- Increased chances of extra quantity affixes on throwing items.
- Increased chances of regenerate quantity affixes on throwing items.
- Increased jewel drop rates.
- The necromancer spell "Iron Maiden" no longer appears on charged items.
- Increased resistance bonus for Tal, Ral, Ort, and Thul runes when  
  socketed into shields by 5%.
- Increased resistance bonus for Um rune when socketed into shields by 
  2% and when socketed into helms and armor by 5%.
- Changed bonus for runes with + to max resists to 5%.
- Repaired rune words. (Most previous rune worded items will no longer 
  get rune word bonuses.)
- Adjusted rune drop rates.
- Removed several melee modifiers from generating on orbs.
- Changed Izual to be able to drop treasure.
- Changed Charsi's imbue quest to always give a plus to individual skills 
  on items that can have them.  
- Items sold to stores are priced as if they were fully repaired.
- Lowered prices for items with +2 or +3 to single skills.
- Lowered costs for recharging items.
- Removed throwing potions from stores.
- Increased prices for circlets and coronets.
- Unique monsters with the "teleport" attribute now heal a fixed amount.
- Crushing blow is 50% less effective with bows.
- Crushing blow is affected by physical resistance.
- Lowered hireling resurrection cost.
- Increased chances of finding unique and set items.
- Slightly increased the item drop rate for extra players in a game 
  who are not in your party.
- Lowered gambling prices that scale with your level.
- Changed prices on rejuvenation and full rejuvenation potions. 
- Added potential sockets for Troll nest and Blade barrier shields.
- Enabled sockets on certain items, increase sockets potential on others.
- Increased blocking for grim shield.
- Increased AC for all elite shields.
- Increased AC for Bone visage helm.
- Changed increased rate items, (fast, faster, fastest) to display as a 
  percentage faster. 
- Adjusted armor, blocking, and durability for elite Paladin shields.
- When used in melee throwing weapon durability decreases at one third 
  the thrown rate.	
- +2 to all skills affixes can now spawn on rare amulets.
- Increased range of the Glorious axe.
- Changed items with pierce to use their pierce value as a percentage 
  instead of as a level in the skill.
- Changed the piercing value for certain uniques with pierce (Kuko 
  Shakaku, Buriza-Do Kuyanon, Demon Machine, Razor Tail).
- Changed Wizardspike unique bone knife to 75% resist all. 
- The set item Naj's Puzzler now has 69 charges of teleport. 
- Added sound to shift-click of potions in grid. 
- Added elemental damage affixes for charms. 
- Adjusted the difficulty of Baal on higher difficulties. 
- Cannot get quest completion credit for the ancients' quest unless 
  the character level is 20 or greater in normal difficulty mode, 40 
  or greater in nightmare, and 60 or greater in hell difficulty mode.
- Keys now stack to 12 instead of 6.
- Right mouse click works the same as left mouse click if assigned an 
  attack skill.
- Act II hirelings have been improved with additional skills including 

     Major bugs

- Addressed certain duping issues when entering and leaving games.
- Fixed a bug which could allow you to have a defense rating after using 

     Minor bugs

- Added missing "crimson" affix with adds +5-10 fire resistance.
- Fixed a bug where quests and horadric cube recipes could generate items 
  with too many sockets.
- Fixed a bug were expert's/veteran's/master's prefixes were swapped with 
  sounding/resonant/echoing prefixes.
- Fixed a bug which allowed spells cast to have piercing while wearing 
  items of piercing. 
- Fixed a bug where single skill bonuses did not stack properly. 
- Fixed a bug where variable costs for armor types was not being calculated 
- Fixed a bug where you were allowed to shift-click purchase rejuvenation 
  potions in stores.
- Fixed the bug that added javelin damage to Lightning Fury, and made the
  graphics simpler for the lightning.

- Version 1.07

      Skill Balance Changes

- In expansion games, Blessed Hammer/Concentration combination imbalance 
  has been corrected.
- In non-expansion games, the Blessed Hammer/Concentration combination 
  remains the same.
- Zeal is now limited to 5 swings and gives an increased percentage to 
  Attack Rating.
- Fixed display for Vengeance's damage to reflect its actual damage.
- Salvation resistance increased.
- Increased damage for Fist of the Heavens.
- Decreased the length of time that Converted monsters fight for you.
- Increased the damage per level for Sanctuary.
- Increased the Smite damage for Holy Shield.
- Increased resistance bonus for Resist Fire, Resist Cold, Resist 
  Lightning, and Salvation.
- Increased the Mana regeneration rate for Meditation.
- Added melee lightning damage to Holy Shock.
- Added melee damage to undead to Sanctuary.
- Allowed Conviction to reduce an enemy's resistance to a negative value.
- Increased the player's resistance penalty for Conviction.
- Added a damage bonus to Fanaticism.

- In expansion games, Whirlwind is now properly modified by weapon speed.
- In non-expansion games, Whirlwind remains the same.
- Frenzy, Double-Swing, and Double-Throw are now properly modified by 
  weapon speed.
- Added damage bonuses to Concentrate and Frenzy.
- Frenzy now increases in attack speed as more monsters are hit.
- Increased the damage bonus on Berserk.
- Changed Battle Orders bonus to increase by 3% per level at all levels.
- Increased the damage of War Cry.

- Strafe has a greater range.
- Impale and Jab are now properly modified by weapon speed.
- Impale increases damage with level and decreases the chance to lose 
- Fend is now uninterruptible and does more damage.

- Increased the damage of Hydra.
- Lightning Mastery now affects electrical damage rather than decreasing 
  the Mana cost of those skills.
- Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and 
  Hydra and commensurately increased their damage to prevent a drop 
  in frame rate, while maintaining the same overall balance.
- Decreased the Mana cost for Enchant and increased its bonus to fire 
- The damage inflicted by most skills over level 8 has been increased.

- Enhanced the damage and decreased duration for Poison Dagger, Poison 
  Explosion and Poison Nova.
- Increased duration and adjusted radius for Decrepify.
- Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life 

      Major Bugs

- Fixed a bug with Paladin skills and party/hostility on the borders of 
- Fixed a bug that allowed a Necromancer to summon more than one Golem 
  at a time.
- Player can no longer steal Life/Mana from inanimate objects.
- Fire Mastery now correctly increases damage to the Hydra skill.
- Fixed a bug that occasionally prevented Hirelings from dying along 
  with the player.
- Fixed the double-draw bug in some skill effects, including Blizzard,
  to improve frame rate.
- Fixed the updating of the summonables' health bar on their icons.
- Fixed a bug with left-hand swinging on the right-hand spell selection 
- Fixed the pop-up description for Fist of the Heavens.
- Fixed the overlapping of the character name and level name in the 
  party screen.
- Fixed bug with Barbarian Masteries.


- Gambling prices are now based on the character level.
- Sets and Uniques can no longer be gambled for.
- Boss monsters now do 30% less damage to Hirelings and minions than before.
- Monsters now display if they are Undead or Demon, when highlighted. If 
  nothing is listed, they are an "Animal" type.
- General levels for monsters in Nightmare and Hell difficulty have been 
- Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
- Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit 
  Points, and lower attack ratings than before.
- Poison Damage attacks from Monsters, do more damage than before.
- Mana and Life stealing effects are reduced by half in Nightmare and Hell.
- Retrieving your corpse where it died in Nightmare and Hell restores 50% 
  of any experience lost at death.
- Adjusted the stocking of vendor inventories based on difficulty level.
- Adjusted how Hirelings gain experience.
- Adjusted how Hirelings react to missiles.
- Adjusted Hireling resistances.
- Increased the amount of Gold a character can hold in the Stash.
- Increased the power of all Gems/Skulls and added level requirements.
- Increased the power of all throwing potions and added level requirements.
- Increased the resistance penalty in Nightmare difficulty to -40 and 
  Hell difficulty to -100.
- Sounds for Gems in inventory have changed.
- Looting corpses is available only in Hardcore games.
- In multi-player, you may only go hostile once per minute with each
  other player in your game.
- New Party Experience Bonus to players in a Party in multiplayer.
- Crystal Swords have an increased durability.
- Scepter class items have increased damage.


- Holding down SHIFT and RIGHT-Clicking, when buying health potions,
  auto-fills any empty slots in the belt. This applies to buying scrolls
  of Town Portal and Identify scrolls too.
- Holding down SHIFT and LEFT-Clicking on health potions in inventory,
  will auto-move them to the appropriate column in your belt.
- Added a new 'Repair All' button for equipped items at the blacksmith in
  each Act.
- New Auto-Map functionality. Players can adjust the size of the Auto-Map
  in the "Auto-Map Options" menu, switching to the new "Mini-Map".
- Up to 8 "Hotkeys" are available to assign skills to now.
- Improved the displays for character status screens.
  * Total blocking % is now shown and is a related to a player's level 
    and dexterity.
  * Chance to Hit and Defense against last monster fought is now shown.
  * Maximum Resistances are now shown in Gold color.
  * Elemental damage only items, display colors for elemental type damage.
- Wells now heal hirelings.
- Removed collisions for players with pets.
- Pets health will scale up accordingly in Nightmare and Hell difficulty.


- Player can no longer steal Life/Mana from certain monster types.
- Names of pre-existing Rare Items have changed. However, the item 
  properties have not.
- The maximum damage of Enhanced Damage items may change 1-3 points.
- The damage of many items has been increased.
- Items with one or two sockets may gain an additional socket.
- After patching, newly-discovered Set and Unique items will have
  additional level requirements.
- Level requirements have not changed for Classic Set items (those
  discovered in the original Diablo II).

- Patch 1.06b

      Major bugs

- Fixed a bug that allowed players to crash other players by spamming them.
- Fixed a bug that was not saving Open Battle.Net characters.
- Fixed issue with Samsung Drives and copy-protection.


- Battle.net's Terms of Service agreement updated. Everyone please take 

- Patch 1.06


- Updated Battle.net's Terms of Service agreement. It can now be accessed 
  without having to create a new account. 
- Further optimized server-to-client communication.
- Fixed copy-protection for various CD, DVD and CD-R drives.

- Patch 1.05b

      Major bugs

- Fixed a video driver crash encountered when displaying graphics in
  the Battle.net chat room.
- Fixed copy-protection for various CD, DVD and CD-R drives.
- Fixed a problem where character avatars were left in the list after
  that character had left a channel.
- Fixed several visual glitches with the character select screen.

- Patch 1.05

      Major bugs

- Fixed copy-protection for various CD, DVD, and CD-R drives.
- Barbarians wielding two potions are no longer prevented from entering
- Socketed items were mistakenly and irreversibly de-randomized in 1.04.
  Now their gem effect values are taken from the upper end of their
  original (pre-1.04) random ranges.
- Fixed all spell ranges. They were mistakenly reduced in v1.04.
- Fixed a bug that prevented deleting some Characters.
- Fixed numerous foreign language display problems.

      Minor bugs

- Fixed a bug in the trade screen when the Horadric Cube was open.
- Duplicate ladder entries should no longer occur.
- The Ladders scroll properly now when there are less than 999 entries.
- Realm characters should no longer appear as robed.
- Fixed a bug allowing users to appear in a channel twice.
- If the user cannot connect to a default realm, a "Realm down" message
  is displayed.
- Fixed the "packet sniffing" exploit used when gambling.
- High-durability items no longer lose durability when you join a 
  game after exiting or dying.
- The Conversion skill no longer causes a monster counting error in the
  Den of Evil.


- A prompt now appears informing the user to delete characters when they 
  have greater than eight characters in a Realm.
- Player profiles now have a link to their ladder records, if they are
  in the top 999.
- A "connecting to realm" message was added.

      Balance Changes

- The Paladin's Concentration skill now enhances the damage of Blessed 
  Hammer just as it did in 1.03. The damage displayed on the Character
  screen is correct, too.
- The Amazon's Strafe skill now correctly enhances base bow damage rather 
  than total bow damage. 
- The Amazon's Guided Arrow skill now enhances base bow damage rather
  than total bow damage. 

- Patch 1.04b

      Major bugs

- Fixed problems with accessing the Play CD at startup on some
  CD and DVD drives.
- Fixed a crash problem with the Video Tester in Windows NT and
  Windows 2000

- Patch 1.04

      Major bugs

- The Prismatic amulet, Coral ring, and other Horadric Cube recipe items 
  no longer change into other items upon starting a new game.
- Lances, Holy Water Sprinklers, Grim Helms, War Clubs, and Stilettos can 
  now be dropped by monsters and chests.
- Using the Paladin Charge skill as a monster dies cannot generate a 
  "zero hit-point" monster.
- Fixed an assertion when a high-level character kills a monster.
- Barbarian's Whirlwind and Leap Attack and Paladin's Charge no longer 
  keep all inventory items red and unusable after attack ends.
- A "dead, but alive" bug has been fixed.
- Equipping a barbarian with a two-handed sword or with a shield while 
  holding two two-handed swords will no longer cause disconnection from 
  the Realm.
- Fixed an assertion that could happen when unequipping one item while 
  wearing another gemmed item that enhances a character stat.
- Fixed a bug that prevented damage-enhancing magic properties from 
  working properly on bows.
- Closed a loophole that could allow a player to declare hostility on 
  anyone regardless of where the declarer is.
- Closed a loophole that could allow a player to run around too fast.
- Closed a loophole that allowed a player to equip and use an item that 
  was beyond the character's ability.
- Improved compatibility with Delta CD-ROM drives.
- When loading a saved character holding bad items, all the bad items 
  are deleted, allowing the character to be played.

      Minor bugs

- Charged Bolts are no longer invisible for a radius (based on the 
  caster's light radius).
- "Bonefarming" eliminated in Single Player and Open games.
- Fixed the "Moon-walking" bug that occasionally appeared when knocked 
  back by a monster.
- French and German Create Queue status messages no longer overlap.
- Fixed attack speed bonuses and descriptions to be accurate for 
  Griswold's Edge, Goreshovel, The Diggler, Witherstring, and Twitchtroe.
- Fixed cast rate descriptions for the unique and set items: Arcanna's 
  Tricks, Maelstromwrath, Ume's Lament, The Iron Jang Bong, Wall of the 
  Eyeless, and Magefist.
- Long emotes in chat combined with a 15 character-long name no longer 
- The inventory sounds of the Sallet, Heavy Bracers, Battle Gauntlets, 
  War Gauntlets, Mesh Boots, Battle Boots, War Boots, and Demonhide Sash 
  are now the same as the unexceptional versions of these items.
- Removed "invisible islands" from the River of Flame, Tal Rasha's Tomb, 
  Spider Forest, and Tower Cellar, preventing Barbarians/Sorceresses from 
  leaping/teleporting onto them.
- Changed the Amazon's Jab skill description to multiple attacks.
- Fixed a number of typos ("ordinateur" (in French version), "Eats and 
  Spits Corpses", "Stiletto", "Explore Tal Rasha's Chamber") and 
  capitalization mistakes ("extra gold from monsters", "better chance of 
  getting magic item", "Hit Causes Monster To Flee", "bonus to Attack 
  Rating", "Slows target by", and "Hit blinds target").
- When a Realm character tries to join a game at a higher difficulty level 
  than earned, the correct error message is used.
- The difficulty setting of the last Realm game created or joined will no 
  longer carry over to the next Single Player game.
- Fixed an error displaying the Chance to be Hit by a monster when having 
  activated a second Armor Shrine before the first one wears off. The 
  chance actually never goes below 5%.
- Fixed a bug where an open quest log was not updated to reflect the 
  saving of Cain.
- Fixed a bug that gave the wrong name to a Waypoint highlighted by a 
  player standing in a different "room" in the game environment.
- Two-handed items are now equipped properly (doing proper damage) at the 
  beginning of a game.
- Clicking on one's corpse (while equipped with nothing) properly 
  re-equips all the items from the corpse.
- Closing the Waypoint list by pressing Ctrl+Alt no longer disables pop-up 
  text on NPC's and inventory items.
- Attempting to trade a Tome or Scroll to a player without enough room to 
  accept them, no longer causes a phantom Spell to appear in that player's 
- The gauntlet cursor can no longer be erroneously turned into a 
  trade/repair arrow/hammer.
- Fixed a bug with the mini-experience bar above level 75.
- Fixed a bug in the display of the Chance to be Hit.
- Fixed a bug in the count of the number of Scrolls remaining in Tomes of 
  Town Portal and Identify.
- The ranges of the Scythe and Grim Scythe have been increased to the 
  intended values.
- A miscalculation of the distance ranges of some skills has been fixed.
- The Iron Maiden skill now heals a Blood Golem based on the amount of 
  damage done to it rather than the maximum life of the monster attacking 
- Fixed a bug with experience accumulation and its display in the Realm 
  Ladders above level 93.
- Guided Arrow skill properly increases damage with additional skill points.


- The Realms handle character data more quickly now.
- Added a Battle.net gateway selection to the main menu.
- Added a Change Password feature.
- Battle.net messaging has been upgraded to use character names, not just 
  account names. The new message addressing formats are: 
  /msg CharacterName, /msg CharacterName@RealmName (where RealmName is 
  USWest, USEast, Asia, or Europe), and /msg *accountname. The old 
  addressing format was: /msg accountname.
- Duriel's graphics are pre-loaded before entering his lair. This 
  minimizes the chance of getting killed by him before loading is complete.
- Added a CONTRAST video option to allow users who preferred the original 
  Glide settings to the 1.03 version to change the setting back or 
  somewhere in between.
- Slightly increased the effectiveness of Corpse Explosion by making every 
  point (not every other one) add to the radius of the damage.
- Health and mana reductions are no longer smoothed. Now, if you take a 
  big hit, you immediately see a big drop.
- Grim Shield base blocking was changed from 0 to 10.
- Added low quantity warning for Balanced Axe and Hurlbat.
- Added chances for Blades and Stiletto to be generated as treasure.
- An equipped belt can now be traded, if it is empty of all items.
- If player 1 has a chat window open and player 2 clicks on player 1, 
  nothing will happen now. This prevents trading requests from 
  interrupting someone who is trying to chat.
- Messages sent by a player in trade are only sent to the other person 
  with whom the player is currently trading. Also, messages from players 
  outside the trade are squelched and will not appear in the message log.
- Color codes sent by other users in chat are filtered out, preventing 
  malicious masquerading.
- Chat colors have been adjusted to help players identify the source of 
  the text. The new chat colors are Name = Gold, Whisper = Green, 
  Alert = Red, Message = White, Emote = Gray, Enter/Exit = Gray, and 
  Blizzard Representative = Blue.
- Removed the chat cheats "scrollhack1" and "scrollhack2".
- Added some new error messages to Battle.net and clarified a few others.
- Changed the Battle.net chat history scroll bar to Windows-style 
  "page up/down" instead of "scroll to this spot".
- Changed the "i" and "l" (lower-case "L") in the Battle.net chat font 
  to look different. The small "5" and "6" in the Character screen are 
  now more distinguishable, too.
- Maximum number of characters increased to 8 Battle.net characters/realm.

******Game Hint/Spoiler******

- Quest items will no longer be destroyed when transmuting quest items in 
  the Horadric Cube already containing another complete recipe.
- Fixed a bug that occasionally prevented the Golden Bird and Gidbinn 
  quests from giving their rewards.
- Cain no longer gives out extra Mephisto Soulstones.
- Removed the pesky "thief" ability from Lord De Seis. 
  (That oughta' fix him!)
- Fixed a bug that erroneously gave credit for the Act 4 Soulstone 
  quest to a party member who was not in Act 4.
- The resistances of certain Super-unique monsters have been reduced. Now, 
  Andariel correctly takes extra damage from fire, while the Smith and 
  Hephasto take extra damage from poison.

- Patch 1.03

      Major bugs

- Fixed a rare bug that would mark a character as "Unable to join, 
  Bad item." A typical cause of this bug was high lag conditions 
  while two characters simultaneously attempted to use the same 
  item lying on the ground - for example, a Necromancer casting 
  Iron Golem on a sword while another tried to pick it up.
- Fixed a bug where Diablo II would crash when using 64 MB video cards.

      Minor bugs

- Fixed a loophole that allowed either the Necromancer wearing the 
  complete set of Infernal Tools or the Paladin with the Milabrega 
  set to temporarily boost his skills to very high levels.
- Fixed a bug that caused Amazons wielding a javelin in the right 
  side inventory box and a shield in the left to do no damage with 
  javelin-throwing skills assigned to the right mouse button.
- Fixed a bug in Open games that dropped players with slower machines 
  from the game when they talked to Act III NPCs.
- Fixed 3 rare lock-up bugs with Lord De Seis: 1) killing him as any 
  character, 2) leaping away from him as a Barbarian, and 3) being 
  killed by him while simultaneously drinking a potion.
- If a player tries to create a game when a Realm server is fully 
  occupied, the player is prompted to join a game instead. It no longer 
  reports "Server Down" in this case.
- The "Toggle Belt" hotkey is no longer active when the in-game chat 
  overlay is displayed.
- Magic Mauls with the Enhanced Damage Property have been fixed.
- Unique Boots Treads of Cthon and Tearhaunch now give players the 
  proper increased walking speed 
- Static Field (Sorceress) Fixed Spell Description 
- Leap Attack (Barbarian) Fixed Spell Description 
- War Gauntlets are now spelled correctly 
- Corpse Explosion (Necromancer) Reduced the explosion damage so 
  that it is not scaled up for each additional player in the game. 


- Game creation queue added. Client now informed of game creation 
- Reduced the average bandwidth required for each player/client. 
  Effects: reduction in lag and a slight modification to the updating 
  of the Life Orb. There may be a period of adjustment for some players 
  and we encourage you to pay closer attention to your Life Orb until 
  you are used to this change.
- Added support for future server performance improvements. 
  Effect: Future reduction in lag and future increase in the number 
  of games per server.
- When a server goes down, the clients will no longer be left in 
  "limbo" for up to 20 seconds, but will exit immediately to 
  Battle.net chat.
- Messages from Battle.net are now yellow.
- Critical Strike (Amazon) now works on all weapons. 
- The "Z" Key will now toggle between views of Minions only, No 
  Minions or Party Members, and Your Minions and Party Members. 
- Items sold by Vendors under the Misc Tab no longer sell out. 
- Settings are kept when creating games on Battle.net.
- ATI's recent driver update has solved incompatibilities with Rage 
  128 video cards and RAVE/OpenGL. To use RAVE or OpenGL with a you will 
  need to download and install the new drivers, and then choose 
  "Rescan Monitors" from the video configuration screen. If you can 
  already select RAVE or OpenGL mode, you do not need to download this update.
  The drivers can be downloaded from ATI's web site, for manufacturers contact
  information please visit:
  http://www.blizzard.com/support/information/vendors.shtml (Mac only)
- Minor changes for Japanese and Korean support. 
- Fixed a bug that could cause crashes when playing in RAVE or OpenGL. 
  (Mac only) 
- Fixed a rare bug that could cause the game to lock up in low memory 
  situations. (Mac only) 

      Balance Changes 

- Players that have not completed the last quest in Act III can no longer 
  use the Portal to Act IV until they have properly completed that quest. 
- Corpse Explosion (Necromancer) Reduced the extra radius gained per 
  level of the skill from 1 to 1/2. 
- Revive (Necromancer) Removed the hit point boost for extra levels 
  gained in this skill.
- Conversion (Paladin) Lowered the formula calculating the chance to 
  convert for extra levels gained in this skill.
- Whirlwind (Barbarian) Decreased the number of attack attempts made 
  when using this skill.
- Pierce (Amazon) Magical arrow effects such as Immolation will apply 
  to every target hit.

- patch 1.02

      Major bugs

- Fixed a bug that deleted your single player or open character if 
  you deleted a Realm character with the same name.
- Fixed several bugs to improve memory usage--those bugs could cause 
  the game to slow down after playing for a while.
- Fixed a bug associated with ejecting the Play CD.

      Minor Bugs

- More consistent closing of dialog boxes and pop-up screens when 
  hitting Esc key.
- Fixed a bug to allow faster drawing of the auto-map.


- Will auto-close some NPC menus when necessary.
- The automap can be toggled when a waypoint is active.
- Game log file names follow the format D2YearMonthDay.txt.

******Game Hint/Spoiler******

- Fixed a bug that caused the portal to the Valley of the Magi to 
  disappear if a player had completed the Arcane Sanctuary quest (by 
  killing the Summoner) but exited the game without taking the portal 
  and establishing the waypoint in the Valley of the Magi. (Act II).

- patch 1.01

      Major bugs

- Fixed a bug that prevented you from getting credit for killing a
  quest boss, if you died before it did -- perhaps, by killing it
  with a poisoned weapon.
- Fixed a bug that could crash the game during the countdown after
  completing the final quest in Act IV, if the player used
  Waypoints to return to the earlier Acts.
- Fixed a hang bug that could occur if picking up gold while
  fleeing from a Gargantuan Beast (Act I).
- Fixed a crash bug that very rarely occurred when a Sorceress
  cast the Meteor spell.
- Fixed the "black screen" crash that could occur if one pressed
  'Alt-tab' during a cinematic.
- A Multiplayer Install running DirectDraw will no longer crash
  when one cancels the Cinematic selection menu.
- Fixed a bug that prevented two quest rewards from scaling up
  properly for Nightmare and Hell difficulty.
- Sand Leaper corpses no longer prevent players from moving through
  a tight pass in the Act II desert.
- Wounded Act II spiders no longer greatly reduce the frame rate.
- Lower-titled characters may now join Open games created by
  higher-titled characters (those who have completed the game in
  Normal, Nightmare, or Hell difficulty).
- Fixed a bug that prevented some complete Item Sets from having
  their full bonus.
- Fixed a bug in Open Battle.net games that allowed a second player
  to create another game with the same name as an already existing
  game. No one could join the second one.
- Fixed a bug in TCP/IP games when a Town Portal was smothered in
  piles of gold, it could cause a player entering from the other
  end of the Portal to be disconnected from the Host.
- Fixed a bug that prevented interacting with the Stash, NPCs, or
  Waypoints if the player clicked on the Stash, then pressed 'H'
  before arriving at the Stash, and finally pressed 'H' again
  after arriving at the Stash.

      Minor bugs

- Removed an unused gossip from Ormus (Act III).
- Fixed a bug where if the 'Space bar' were assigned to another
  function, it would erroneously continue to close the Message Log,
  Quest Log, and Waypoint menu.
- Fixed a bug that occasionally allowed some monsters to enter the
  Act II town of Lut Gholein.


- Improved the stability of the servers and the behavior of clients
  when a server malfunctions.
- Changed the amount of gold dropped by a player who is killed by
  another player (PKed) to equal the amount that would normally be
  lost "to the void" as a death penalty when killed by a monster.
- Updated the ReadMe.htm to document the PK gold-drop penalty.
- Changed the text color for Blizzard Representatives in Diablo II
  chat rooms to yellow.
- Australian users connect to the USWest Realm instead of the Asia

******Game Hints/Spoilers******

- Fixed a crash bug that occurred upon entering the red Portal to
  the Canyon of the Magi, if a player had completed the Arcane
  Sanctuary quest, then saved and started a new game, before
  completing the Seven Tombs quest (Act II).
- Fixed a multiplayer bug that prevented a character from completing
  the final quest in Act II (and advancing to Act III), when joining
  a game started by a character who had already defeated the final
  boss, but who had not yet visited Meshif for the reward.
- Fixed the following 3 bugs that could occasionally crash the game:
  - Killing Lord De Seis (Act IV).
  - In Perspective mode Glide entering a Tomb in the Canyon
    of the Magi (Act II).
  - A multiplayer party fighting in the Kurast Bazaar (Act III).
- Fixed a bug that caused a quest item being held in the cursor to
  disappear when pressing the Horadric Cube's transmute button.

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Re: [Platinum] 1.09b Final Edition - GalaXyHaXz

Post by Manny »

Let it be known that this is a brilliant mod, and if you made it to this thread, then please do yourself a favor and give this one a try (DO IT NOW!). It enables you to gamble at rates that aren't absolutely retarded, and allows you to obtain in the old 1.08 elite uniques in a mostly legitimate way that won't cause you to lose your mind (as you would in actual 1.08), and also includes some GREAT bug fixes. No, it isn't perfect, but what mod is? Any patch/iteration of Diablo II as created by Blizzard North has bugs and is imperfect as well, so just embrace it. At any rate, IMO this an awesome mod based on the best patch of the game. Would I recommend it over Vanilla 1.09b? No, not quite, but it's a must have as an addition to your D2 Library. I come back to it often. Have fun guys.
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