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Keke the Guardian
Posted: Thu Mar 24, 2022 4:39 pm
by fearedbliss
I read up a little bit more about HGL and some tips people suggested. I'm going to try and give it another shot with a different character class now that I got a little more experience with Cucumber. Let's see how it goes.
Re: Keke the Guardian
Posted: Thu Mar 24, 2022 6:21 pm
by fearedbliss
@hedgesparrow Lol so after I got to level 4 and saved the game, I noticed that I named my character "keke" rather than "Keke".. I was like damn, is this gonna be easy to rename or not possible without me just making a new char.. turns out I can just rename the file, good old D2 1.00 behavior like you mentioned before.
Re: Keke the Guardian
Posted: Fri Mar 25, 2022 7:24 am
by hedgesparrow
Cool

. Interesting to see they have melee weapons as well as modern guns.
Re: Keke the Guardian
Posted: Fri Mar 25, 2022 3:01 pm
by fearedbliss
Yea def. They were trying to have something for everyone. Shooters, First Person Camera, Third Person Camera, or Melee Sword/Shield, etc.
Re: Keke the Guardian
Posted: Mon Sep 19, 2022 9:04 am
by fearedbliss
So I've resumed progress on this character. This was my first legendary ;D, I've also transferred some mods from my previous sword to it, and added some new ones. So far I'm having a lot of fun on this character, and learned a lot more about the importance of "shield overload". That's one of the reasons my Engineer character (Cucumber) was struggling.. (in part.. the other reason is that it was my first char so I didn't know anything about HGL mechanics.. this is still a work in progress).