[Silver] Back to Hellfire - v1.0.2 - Onyx

Diablo II Mods that have been ported to Cactus, but haven't been inspected / need more time to stabilize / or contain issues, will be listed here. This is where the community can post their own ports for inspection.
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fearedbliss
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[Silver] Back to Hellfire - v1.0.2 - Onyx

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Name: Back to Hellfire
Author: Onyx
Version: v1.0.2
Porter: fearedbliss
Maintainer: -

Includes
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- 1.10 Cactus Platform
- Back to Hellfire v1.0.0
- Back to Hellfire v1.0.2

Installation
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- Extract the platform into your Platforms Directory.
- Add an entry to Cactus that points to a non-existing exe. Use BTH.exe for simplicity.

Known Issues
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- Cannot be launched directly from Cactus since it has a hardcoded launcher that lives in BTH\BTH.exe.
  Resolution: The game needs to allow launching directly from the Diablo II root directory.
  Workaround: Launch the game with BTH\BTH.exe manually after letting Cactus attempt to launch that Platform.
  
- The game uses a hardcoded save path that lives in BTH\save. This means that Cactus cannot manage the saves,
  and is not protected from Cactus safety protections. When you switch platforms, the BTH\ directory will be
  completely removed and you will loose your saves. Back them up before switching.
  Resolution: The game needs to leave the Save Path alone and let Cactus manage it.
  Workaround: Manually backup and restore the BTH\save folder before/after switching platforms.

References
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- 1.10 Cactus Platform - https://github.com/fearedbliss/Cactus
- Back to Hellfire v1.0.0 - https://www.moddb.com/mods/back-to-hellfire/downloads/back-to-hellfire-v100
- Back to Hellfire v1.0.2 - https://www.moddb.com/mods/back-to-hellfire/downloads/back-to-hellfire-v102

Patch Notes
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Change log (no particular order):
_________________________________
Fixed the bug that made the game crash after a Blood Wizard has died (thanks to Havvoric)
Town Portals cannot be opened in town anymore (thanks to Havvoric)
Fixed that bug that required you to go to Hell Level 1 before killing Diablo in order to complete the difficulty (thanks to Havvoric)
Globally increased monster HP, damage, resistances on Nightmare
Added 8 missing runewords
More monster variations in many levels
Added a waypoint in Caves Level 4 and removed the Cathedral waypoint
Added recipes for Warrior crafting for level 20+
Added different ambient lighting on levels
Added new boss - Nightwing the Cold
Act 2 vendors will sell stamina and thawing potions
Warcy has constant mana cost
Reduced Sweep mana cost
Burning crosses will now glow and damage nearby players
Lightning Demons were made more aggressive
Increased monster density in Catacombs
Reduced monster density in Worldstone Keep
Removed negative min-damage affixes
Reduced Demon Crypt levels size to about 2/3 of the original
Gamble prices will now be static
Added damage and AR affixes on staves
Caves entrances will now show on the minimap
Fixed the hotspot for the Caves "level up" tile
Tomb Rats won't spawn as Multiple Shot anymore
Balrogs won't spawn as Multiple Shot anymore
Act 5 mages were boosted
Golden Elixir will now show the original image
Blood Star now steals life
Bone Spirit now turns enemies into stone
Blood Star and Bone Spirit cast sounds changed
Rebalanced lots of runewords
Carvers won't blink between red and blue color anymore
Added Blood Knight variations
Diablo was boosted
Mephisto was boosted
Azmodan was boosted
Archbishop Lazarus was boosted
Staves will now drop more often
Leoric will drops runes again
Removed the Dexterity bonus from Capes (it's obsolete now)
Loads and loads of typos and errors fixed (thanks to D2 MOD Player)

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