[1.00] A Fresh Beginning, Gantrithor's Debut

A place to talk about Diablo II as developed by Blizzard North.
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DarkMaster
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Re: [1.00] A Fresh Beginning, Gantrithor's Debut

Post by DarkMaster »

hedgesparrow wrote: Thu Mar 31, 2022 5:57 am As you mentioned the reasons for playing 1.00 are no Cow King penalty, and Whirlwind and Corpse Explosion are overpowered. Those skills don't get nerfed till 1.03.

In 1.00 you have to be careful when doing self-multiplayer with a Barb that has Battle Orders. If your Barb logs out with BO on and then joins a multiplayer game the other characters will crash when they mouse over or invite the Barb to a party.

If one character speaks to Tyrael at the end of Act II with another character present it can break that character. If the character present has already killed Diablo then they may not be able to get back to higher difficulties ever again!

Rares don't drop often in 1.05b and there is no bosses to reliably farm. Magic Find gear and clearing Hell Act IV and other areas may be the answer there!

Good luck with your 1.00 adventure :).
Ahh that's what it was, Corpse Explosion scaled with player count. I think Crushing Blow might've had different scaling mechanics as well but I don't remember. Yeah I knew about the BO life/hover crashes and Tyrael difficulty bug, definitely nasty bugs that need to be avoided. Same with Thieving De Seis, it hasn't happened to me but I've heard he can cause crashing and even character corruption so it's a good idea to backup files every now and then. There's a list of bugs like those here:
https://www.purediablo.com/forums/threa ... -1-14d.29/
Thanks for the good luck. :D
fearedbliss wrote: Thu Mar 31, 2022 6:04 am Lol yea I love Diablo 1 (even more than Diablo II in a lot of ways) and this is how I described 1.05b in Singling (but applies to all prelod versions):
If you are looking for a stable version of Diablo II that closely resembled the design, feeling, and balance of Diablo I, this is the patch for you. Patches 1.07-1.09 departed from a lot of the original Diablo II game design by refining and extending core elements of the game, but overall still had some resemblance to the original Diablo II. Two years later, Patch 1.10 was released and fundamentally changed the way the entire game was played. Original Diablo II before the Expansion is pretty much a completely different game. Even though Diablo II still retained a Classic mode after the Expansion was released, the Classic experience was fundamentally altered.
Regarding WW, yup, 1.05b has the regular classic WW, which is still independent of IAS, still way faster than LOD WW, but slower than the 32 attacks per second or something like that thay 1.00 has.

I love 640x480 and actually switched to it about 1-2 years ago. You might be interested in reading this post .

You'll want to keep in mind the two handed weapon bug in 1.00 since I saw you were looking for two handed weapons and swords. Fruit from another forum said the following:
The 1-1 is not unused, which is exactly the problem; +%ED is applied to one-handed damage, but for those specific weapons (Maul and such), the one-handed damage is really low in the weapons.txt file, so the bug is just a small error there. The bow bug is a different one, where the +%ED is not applied at all (bug in the missile code). Finally, the off-weapon +%ED also is not really the same; I assume they meant for the +%ED to get applied to the weapon, but in stead it is applied to the armor itself, which have 0-0 damage. But afaik the damage is correctly displayed for melee weapons, so that Ancient Axe really does deal disgusting damage. :p
I did see your post about 640x480 a while back, I think I was recalling back to some of your stuff there. I do remember seeing Fruit's post about two-handed damage but I forgot it also applies to swords, just thought it was stuff like mauls and axes. I did notice that I was killing stuff slower when dual-wielding my two-handed swords compared to wielding just a single one, rather unfortunate but I'm gonna try and stick it through with the Frenzy build if I can.
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DarkMaster
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Re: [1.00] A Fresh Beginning, Gantrithor's Debut

Post by DarkMaster »

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Ah, our first Teleportation unique. These guys are a lot of "fun", once their health gets low enough then they teleport around and heal up very quickly. This is especially bad when a monster is naturally fast or has the Extra Fast modifier, and it can force a reset when it spawns on a quest essential monster like the Travincal Council or one of the seal bosses in Chaos Sanctuary. Luckily I was able to burst this guy down quickly with my sword before he could heal too much.
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Our first set item! Not particularly useful for me but I'll hold onto it for twinking later.
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Blood Raven down, she wasn't particularly difficult though she did pretty decent damage that costed me a few potions. She dropped this two-handed sword with -MDPH, assuming it works the same way it does in newer patches and doesn't have any of that 1.00 glitchy special sauce this should be a pretty nice affix. Speaking of affix, -MDPH is one of those cool pre-LoD affixes that could spawn on magic and rare items. So yeah if it works the way it should then it'll combo nicely with Double Swing/Frenzy and allow us to hit tough/tanky mobs easier.
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I forgot to take a screenshot of Treehead and crew, but oh well. He was actually quite tanky, took a while to take him down with DS. This is where I logged off last night was at Tristram, so I'll continue onwards from here.
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fearedbliss
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Re: [1.00] A Fresh Beginning, Gantrithor's Debut

Post by fearedbliss »

@DarkMaster One thing I wanted to try but haven't gotten a chance to was to test out the scaling Corpse Explosion in 1.00 since we have the Singling Players Command... So it must be INSANE in Single Player LOL.
hedgesparrow
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Re: [1.00] A Fresh Beginning, Gantrithor's Debut

Post by hedgesparrow »

Yeah Corpse Explosion in 1.00 is insane. There is no reason not to play on less than players 8, apart from for bosses. Once you get a mob down you can clear the screen in a couple CEs. You can use Amplify Damage to try and use less CEs as it is mana intensive.

Revives health was also nerfed later. Once you get a few strong melee Revives not much can touch you. Well, till you reach an act boss and then it's a different story ;).
fearedbliss
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Re: [1.00] A Fresh Beginning, Gantrithor's Debut

Post by fearedbliss »

Not to derail the thread but given that it's a little relevant.. this was my IM/CE/BG necro in 1.05b, so it's already nerfed but you can still see it was powerful. I can only imagine the 1.00 equivalent..

Hell Cows p8 on 1.05b
Baronning Fight on 1.05b
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