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Now imagine then putting 3xBer in that. However, getting such a roll would take forever, especially as the crafting ingredients are harder to get. That isn't even getting into finding 3xBer, or any rune Mal+ really is considered a high rune pre 1.10 due to no cubing recipes.Crafted Grand Matron Bow
- 511% Enhanced Damage
- +300 Attack Rating
- +63 to Maximum Damage
- 20% Increased Attack Speed
- 6% Life stolen per hit
- +20 to life
- +3 to Amazon Bow Skills (Staff mod)
- Socketed (3)
It's really silly how much focus there is now on useless things like base defense, because there's no other way to have a better fixed-stat item. The difference between a rock-bottom Breast Plate and perfect Superior Archon Plate is close to zero, but one commands a higher value because it's the only way to have a "better" Enigma.So as you can see, the possibilities are endless, just like pre LoD, the best possible items can exist, but in practice wont as the odds of getting them would only happen once in an entire realm of people playing. Thus it gives you a reason to always come back, there's always a better rare (1.05) craft (1.07) to be found. It's a huge shame they destroyed crafting with 1.09 and made runewords the best in 1.10. This just results in the same cookie cutter. Why bother looking for a godly rare/crafted sword if Grief hands-down does more average damage than the best possible anything?
Yep. Something that I've realized lately after thinking long and hard about how I plan to balance my Diablo 1 rewrite are the problems the expansion gave D2. The thing is, in pre LoD bosses only drop good the first time, and even then only 2-3 items. After that they drop like a unique monster. Since Magic Find only works on white mobs, that means that drops in terms of rarity are evenly distributed. Not only that, but the game capped out at exceptional items, so effectively any base item can drop anywhere in hell, and roll all affixes except +2 skill amulets (which must come from diablo).Something I've come to appreciate about D2C is how much friction there is to get items.