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Search found 565 matches
- Tue Jun 06, 2023 8:05 am
- Forum: Town
- Topic: Windows 11+ will not be supported for all of my projects.
- Replies: 3
- Views: 108
- Tue Jun 06, 2023 7:22 am
- Forum: Town
- Topic: Windows 11+ will not be supported for all of my projects.
- Replies: 3
- Views: 108
Re: Windows 11+ will not be supported for all of my projects.
@Manny Haha thank you, and I think I saw some of your previous screenshots for the square monitor you had (which I think was for your retro PC)?
- Fri Jun 02, 2023 10:42 am
- Forum: Town
- Topic: Windows 11+ will not be supported for all of my projects.
- Replies: 3
- Views: 108
Windows 11+ will not be supported for all of my projects.
Hello everyone, Last year Microsoft announced that all editions of Windows 11 (Including Pro) will be requiring an online connection and a Microsoft account upon installation . Similar to Windows 11 Home edition, Windows 11 Pro edition now requires internet connectivity during the initial device set...
- Wed May 24, 2023 8:58 pm
- Forum: Rogue Encampment
- Topic: [1.09b] Monster pal shift bug
- Replies: 18
- Views: 340
- Wed May 24, 2023 8:57 pm
- Forum: Succulent
- Topic: Classic blocking formula
- Replies: 1
- Views: 46
Re: Classic blocking formula
I experimented with it many years ago during Vanilla Frosting / Early Succulent days (among a lot of other techniques). I still want to retain most of the classic/expansion specific mechanics. Classic WW I enabled in LOD cause the barb sucks a lot more without it and it's not like the Barb has a lot...
- Wed May 24, 2023 3:45 pm
- Forum: Rogue Encampment
- Topic: [1.09b] Monster pal shift bug
- Replies: 18
- Views: 340
Re: [1.09b] Monster pal shift bug
Manny Singling will (should) work perfectly since all of my changes are done directly on the original DLLs with no external dependencies. DSOAL won't work though since it's compiled using a modern visual studio and those libraries (the modern visual c++ redistributables) don't exist in Windows 98. ...
- Wed May 24, 2023 2:19 pm
- Forum: Rogue Encampment
- Topic: [1.09b] Monster pal shift bug
- Replies: 18
- Views: 340
Re: [1.09b] Monster pal shift bug
@oli What happens if you run it with Windows 98 or something 

- Wed May 24, 2023 1:44 pm
- Forum: Rogue Encampment
- Topic: [1.09b] Monster pal shift bug
- Replies: 18
- Views: 340
Re: [1.09b] Monster pal shift bug
Manny Lol thanks for the kind works but I'm definitely not fixing it, just wanna witness it for myself haha. And yea Manny , it seems that from what oli mentioned, it's happening even without cnc-ddraw being used so it's probably either a vanilla 1.09b bug, or it's a regression in Windows as time h...
- Wed May 24, 2023 12:23 pm
- Forum: Rogue Encampment
- Topic: [1.09b] Monster pal shift bug
- Replies: 18
- Views: 340
Re: [1.09b] Monster pal shift bug
@oli Not only do I use cnc-ddraw, I've been distributing it in Cactus for like 1-2 years now and a supporter of it over other renderers ;D. I'll need to get back to you with my tests for the Dark Elder and I'll look at some other SUs.
- Wed May 24, 2023 7:19 am
- Forum: Rogue Encampment
- Topic: [1.09b] Monster pal shift bug
- Replies: 18
- Views: 340
Re: [1.09b] Monster pal shift bug
Interesting. I don't know if I've noticed it in 1.09b (probably but I do know they are normally "purple monsters" for pre 1.10. 1.10 actually has that but you described which is why it was lost in 1.10+. But interesting to know it can happen in 1.09b as well. I'll keep an eye out while I'm...