Animate Life/Mana Orbs has a few options which depends on your setup

This file explains options for using BaseMod.ini file


Enabled

Enables Animated Life Mana Orbs



Class=0 
=======

Disables animation - use vanilla graphics - nothing to add.


ManaPurple
==========

This option is only used when Animated Orbs are disabled.
The Unused non animated purple gfx for Mana Orb can activate on user defined Player State.
Default: Mana Orb turns purple on Player State BLOOD_MANA_CURSE = 114 decimal value.
ManaPurple=0 to disable this gfx mode.



Class=1
=======

This option uses the same Dc6 files for all Classes

Setup to load this option would be:

data\global\ui\PANEL\LifeOrb.dc6
data\global\ui\PANEL\LifeOrbPoi.dc6
data\global\ui\PANEL\ManaOrb.dc6

To customize overlap.dc6, replace the original file.

Note: 
Path folders should be case insensative
FileName may be case sensative.


Class=2
=======

This option uses the seperate Dc6 mana files for each Class

Your setup to load this option would be:

data\global\ui\PANEL\LifeOrb.dc6
data\global\ui\PANEL\LifeOrbPoi.dc6
data\global\ui\PANEL\AmaOrb.dc6
data\global\ui\PANEL\SorOrb.dc6
data\global\ui\PANEL\NecOrb.dc6
data\global\ui\PANEL\PalOrb.dc6
data\global\ui\PANEL\BarOrb.dc6
data\global\ui\PANEL\DruOrb.dc6
data\global\ui\PANEL\AssOrb.dc6


To customize overlap.dc6, replace the original file.


Note: 
Path folders should be case insensative
FileName may be case sensative.


Animated Graphics files are checked if they're available to load before D2game starts.
These files should be loaded from BaseMod.mpq, or YourModName.mpq, instead of 
Patch_D2.mpq.

