Cube Recipes

All existing "Vanilla" Formulas are enabled and unchanged "except" : Runes dont use gems to upgrade;
                                                                         3 rings reroll a ring;
                                                                         3 amulets reroll an amulet.

All Realm-Only "Ladder" Formulas have been enabled (not really sure if they were disabled)
Added the following Formulas : 

 ** Beware upgrading Uniques that have added level requirements from cubing. The Level of the base item is added to the 
 levels gain from cubing. 

 NOTE : Some crafting formulas may seem "weak" based on the required runes , but if applied with my Prefix/Suffix Plugin 
 (Due for release in a few weaks) then Mods from the Random effects can be VERY powerful.


 1) Rune Upgrades
------------------
    Any 3 Runes up to Lem   = Upgraded to Next Rune Type
    Any 2 Runes from Pul up = Upgraded to Next Rune Type



 2) 3 Magic Charms of Same Type = New magic Charm of Same type
----------------------------------------------------------------
    Any 3 Magic Small Charms  = Rerolled Small Charm (at 100% Character Level)
    Any 3 Magic Large Charms  = Rerolled Large Charm (at 100% Character Level)
    Any 3 Magic Grand Charms  = Rerolled Grand Charm (at 100% Character Level)



 3) 3 Jewels of Same Type = New Jewel of Same type
---------------------------------------------------------------
    Any 3 Magic Jewels = Rerolled Magic Jewel (at 100% Character Level)
    Any 3 Rare Jewels  = Rerolled Rare Jewel  (at 100% Character Level)



 4) 3 Rings = New Ring 
----------------------------------
    Any 3 Magic Rings = Rerolled Magic Ring  (at 75%  Character Level)
    Any 3 Rare Rings  = Rerolled Rare Ring   (at 100% Character Level)



 5) 3 Amulets = New Amulet 
------------------------------------- 
    Any 3 Magic Amulets = Rerolled Magic Amulet (at 75%  Character Level)
    Any 3 Rare Amulets  = rerolled Rare Amulet  (at 100% Character Level)



 6) Unique Arrows & Bolts
--------------------------    
    Quiver of Arrows + Tir Rune  + Regular Amethyst  = Normal Unique Arrows (lvl 6 rquired)**
    Quiver of Bolts  + Tir Rune  + Regular Amethyst  = Normal Unique Bolts (lvl 6 rquired)**
    Quiver of Arrows + Thul Rune + Perfect Topaz     = Exceptional Unique Arrows (lvl 35 rquired)**
    Quiver of Bolts  + Thul Rune + Perfect Topaz     = Exceptional Unique Bolts (lvl 35 rquired)**
    Quiver of Arrows + Fal Rune  + Perfect Saphire   = Elite Unique Arrows (lvl 65 rquired)**
    Quiver of Bolts  + Fal Rune  + Perfect Saphire   = Elite Unique Bolts (lvl 65 rquired)**
    Any Unique Arrows or Bolts + Any Health Potion   = Replenish Arrow Stack to 244**

 
 7) Socketed Armor , Shields & Weapons (for Runewords)
-------------------------------------------------------
    Magic Armor +  Sol Rune    = Normal 2 Socket Armor
    Magic Armor +  Shael Rune  = Normal 3 Socket Armor
    Magic Armor +  Dol Rune    = Normal 4 Socket Armor
    Magic Weapon + Amn Rune    = Normal 2 Socket Weapon
    Magic Weapon + Sol Rune    = Normal 3 Socket Weapon
    Magic Weapon + Shael Rune  = Normal 4 Socket Weapon
    Magic Weapon + Dol Rune    = Normal 5 Socket Weapon
    Magic Weapon + Hel Rune    = Normal 6 Socket Weapon



 8) Adding Sockets to Armor , Shields & Weapons
------------------------------------------------
   Set & Unique Weapon/Armor Types/Shield + Lem  Rune   = Adds 1 Socket to Item**
   Rare & Crafted Weapon/Armor Types/Shield + Hel Rune  = Adds 2 Socket to Item**
   Magic Weapon/Armor Types/Shield + Thul  Rune         = Adds 3 Socket to Item**

   ** Works on gloves , belts , boots but item will NOT get a socket if it's not set up to.


 9a) Weapons & Chipped Gems
----------------------------
    Any Weapon + Chipped Topaz    = Adds 1 - 4 Lightning Damage (+1 Level)
    Any Weapon + Chipped Ruby     = Adds 2 - 3 Fire Damage      (+1 Level)   
    Any Weapon + Chipped Saphire  = Adds 1 - 2 Cold Damage      (+1 Level)
    Any Weapon + Chipped Emerald  = Adds 6 Poison Damage (6s)   (+1 Level)
    Any Weapon + Chipped Skull    = Adds +1 Maximum Damage      (+1 Level)
    Any Weapon + Chipped Amethyst = Adds +20 Attack rating      (+1 Level)
    Any Weapon + Chipped Diamond  = Adds +1 Durability          (+1 Level)



 9b) Weapons & Flawed Gems
----------------------------
    Any Weapon + Flawed Topaz    = Adds 1 - 15 Lightning Damage (+3 Levels)
    Any Weapon + Flawed Ruby     = Adds 6 - 9 Fire Damage       (+3 Levels)   
    Any Weapon + Flawed Saphire  = Adds 3 - 6 Cold Damage       (+3 Levels)
    Any Weapon + Flawed Emerald  = Adds 12 Poison Damage (6s)   (+3 Levels)
    Any Weapon + Flawed Skull    = Adds + 1-4 Normal Damage     (+3 Levels)
    Any Weapon + Flawed Amethyst = Adds +30 Attack rating       (+3 Levels)
    Any Weapon + Flawed Diamond  = Adds +2 Durability           (+1 Levels)



 9c) Weapons & Regular Gems
----------------------------
    Any Weapon + Flawed Topaz    = Adds 1 - 30 Lightning Damage (+5-6 Levels)
    Any Weapon + Flawed Ruby     = Adds 12 - 20 Fire Damage     (+5-6 Levels)   
    Any Weapon + Flawed Saphire  = Adds 6 - 12 Cold Damage      (+5-6 Levels)
    Any Weapon + Flawed Emerald  = Adds 18 Poison Damage (6s)   (+5-6 Levels)
    Any Weapon + Flawed Skull    = Adds + 2-7 Normal Damage     (+5-6 Levels)
    Any Weapon + Flawed Amethyst = Adds +50 Attack rating       (+5-6 Levels)
    Any Weapon + Flawed Diamond  = Adds +3 Durability           (+1 Level)



 9d) Weapons & Flawless Gems
-----------------------------
    Any Weapon + Flawed Topaz    = Adds 1 - 50 Lightning Damage (+8 Levels)
    Any Weapon + Flawed Ruby     = Adds 18 - 35 Fire Damage     (+8 Levels)   
    Any Weapon + Flawed Saphire  = Adds 12 - 20 Cold Damage     (+8 Levels)
    Any Weapon + Flawed Emerald  = Adds 35 Poison Damage (6s)   (+8 Levels)
    Any Weapon + Flawed Skull    = Adds + 3-11 Normal Damage    (+8 Levels)
    Any Weapon + Flawed Amethyst = Adds +75 Attack rating       (+8 Levels)
    Any Weapon + Flawed Diamond  = Adds +4 Durability           (+1 Level)



 9e) Weapons & Perfect Gems
--------------------------
    Any Weapon + Perfect Topaz    = Adds 1 - 75 Lightning DMG   (+11  Levels)
    Any Weapon + Perfect Ruby     = Adds 30 - 50 Fire Damage    (+11  Levels)
    Any Weapon + Perfect Saphire  = Adds 20 - 30 Cold Damage    (+11  Levels)
    Any Weapon + Perfect Emerald  = Adds 100 Poison Damage (7s) (+11  Levels)
    Any Weapon + Perfect Skull    = Adds + 5-15 Normal Damage   (+12  Levels)
    Any Weapon + 3 Perfect Skulls = Adds 1% life/mana Steal     (+7   Levels)
    Any Weapon + Perfect Amethyst = Adds +5% to Attack Rating   (+9   Levels)
    Any Weapon + Perfect Diamond  = Adds 5 to Total Durability  (+1   Levels)



 10) All Armor Types  & Perfect Gems
------------------------------------
    Any Armor + Perfect Diamond     = Adds 5 Durability  (+1  Levels)
    Any Armor + 3 Perfect Diamonds  = Adds 5% Defense    (+3  Levels)

 
    
 11) Body Armor & Perfect Gems
------------------------------
    Any Torso Armor + Perfect Topaz       = Adds 20 Magic Find                (+10  Levels)
    Any Torso Armor + Perfect Ruby        = Adds 35 Life                      (+18  Levels)
    Any Torso Armor + Perfect Saphire     = Adds 20 Mana                      (+15  Levels)
    Any Torso Armor + Perfect Emerald     = Adds 5  Dexterity                 (+10  Levels)
    Any Torso Armor + Perfect Skull       = Adds +1 HP Regen & +5% Mana Regen (+5   Levels)
    Any Torso Armor + Perfect Amethyst    = Adds 5 Strength                   (+10  Levels)


 12) Gloves/Belts/Boots/Helms & Perfect Gems
--------------------------------------------
    Any Belt/Boot/Glove/Helm + Perfect Topaz       = Adds 3% Magic Find                 (+3   Levels)
    Any Belt/Boot/Glove/Helm + Perfect Ruby        = Adds 5 Life                        (+5   Levels)
    Any Belt/Boot/Glove/Helm + Perfect Saphire     = Adds 4 Mana                        (+5   Levels)
    Any Belt/Boot/Glove/Helm + Perfect Emerald     = Adds 5  Dexterity                  (+10  Levels)
    Any Belt/Boot/Glove/Helm + Perfect Skull       = Adds +1 HP Regen & +5% Mana Regen  (+9   Levels)
    Any Belt/Boot/Glove/Helm + Perfect Amethyst    = Adds 5 Strength                    (+10  Levels)


 13) Shields & Perfect Gems
---------------------------
    Any Shield + Perfect Topaz       = Adds 12% Lightning Resistance     (+7   Levels)
    Any Shield + Perfect Ruby        = Adds 12% Fire Resistance          (+7   Levels)
    Any Shield + Perfect Saphire     = Adds 12% Cold Resistance          (+7   Levels)
    Any Shield + Perfect Emerald     = Adds 12% Poison Resistance        (+7   Levels)
    Any Shield + Perfect Skull       = Attacker Takes 20 Damage & Adds   (+9   Levels)
    Any Shield + Perfect Amethyst    = 5% to Increased Chance to Block   (+12  Levels)
    Any Shield + 2 Perfect Diamonds  = Adds 10% to All Resistances       (+15  Levels)


 14) Amulets & Perfect Gems
----------------------------
    Any Amulet + 6 Perfect Topazs       = +1 Assassin Levels     (+30  Levels)
    Any Amulet + 6 Perfect Rubys        = +1 Barbarian Levels    (+30  Levels)
    Any Amulet + 6 Perfect Saphires     = +1 Sorceress Levels    (+30  Levels)
    Any Amulet + 6 Perfect Emeralds     = +1 Druid Levels        (+30  Levels)
    Any Amulet + 6 Perfect Skulls       = +1 Necromancer Levels  (+30  Levels)
    Any Amulet + 6 Perfect Amethysts    = +1 Amazon Levels       (+30  Levels)
    Any Amulet + 6 Perfect Diamonds     = +1 Paladin Levels      (+30  Levels)


 15) Rings & Perfect Gems
--------------------------
    Any Ring + Perfect Topazs       = +3% Magic Find            (+7  Levels)
    Any Ring + Perfect Rubys        = +5 Life                   (+5  Levels)
    Any Ring + Perfect Saphires     = +5 Mana                   (+5  Levels)
    Any Ring + Perfect Emeralds     = +5 Dexterity              (+8  Levels)
    Any Ring + Perfect Skulls       = Attacker Takes 4 Damage   (+2  Levels)
    Any Ring + Perfect Amethysts    = +5 Strength               (+8  Levels)
    Any Ring + Perfect Diamonds     = +3% All Resistances       (+9  Levels)


 16a) Lowers Level Requirements to Equip Items Aquired from other cubing formulas or enhanced Runewords.
--------------------------------------------------------------------------------------------------------
    Any Weapon/Armor Type/Shield/Ring/Amulet + 3 Magic Jewels + Zod Rune = -10 to Levels Requirements to Equip.**

  ** It will NOT reduce an item Level Requirement Below its Base Value (Ie: Frostburn is minimum lvl 29). This formula is 
 really only good for removing added levels from other Cubing Formulas or Runewords with levels higher then normally allowed
 by thier highest rune level.



 16b) Replenish Ethereal Item Durability
-----------------------------------------
    Any Ethereal Item + 2 Unique Jewels + Pul Rune = Full Restore of Durability



 16c) Forces Item Ethereal
---------------------------
    Any Weapon/Armor Type/Shield  + 2 Unique Jewels + Ohm Rune = Forces Normal Ethereal Item (May be Superior)



 17) Weapons & Runes
---------------------
    Any Weapon + 3 Magic Jewels + El Rune     = +1 Light Radius          (+1   Levels)
    Any Weapon + 3 Magic Jewels + Eld Rune    = 100% dmg to Undead       (+12  Levels)
    Any Weapon + 3 Magic Jewels + Tir Rune    = +1 Mana per Kill         (+8   Levels)
    Any Weapon + 3 Magic Jewels + Nef Rune    = Adds +1 Knockback        (+15  Levels)
    Any Weapon + 3 Magic Jewels + Eth Rune    = -5% Targets Defense      (+9   Levels)
    Any Weapon + 3 Magic Jewels + Ith Rune    = +3 Maximum Damage        (+1   Levels)
    Any Weapon + Ral + Ort + Tal + Thul       = 10 - 50 Elemental Dmg    (+20  Levels)
    Any Weapon + 3 Magic Jewels + Amn Rune    = +2% Life Leech           (+10  Levels)
    Any Weapon + 3 Magic Jewels + Sol Rune    = +1 Minimum Damage        (+1   Levels)
    Any Weapon + 2 Ith + 2 Sol Runes          = Adds 1 - 3 Normal Dmg    (+1   Levels)
    Any Weapon + Magic Jewel + 2 Shael Runes  = +10% IAS                 (+15  Levels)
    Any Weapon + 3 Magic Jewel + Dol Runes    = %11 causes Monster Flee  (+7   Levels)
    Any Weapon + 3 Magic Jewel + Hel Runes    = -3% to Requirements      (+1   Levels)
    Any Weapon + Io + Ko + Lum + Fal Runes    = +5 All Attributes        (+8   Levels)
    Any Weapon + 3 Magic Jewel + Lem Runes    = %10 Extra Gold           (+4   Levels)
    Any Weapon + Magic Jewel + 3 Lem Runes    = -4% Vendor Costs         (+16  Levels)
    Any Weapon + 3 Magic Jewel + Pul Runes    = 100% dmg to Demons       (+12  Levels)
    Any Weapon + 3 Magic Jewel + Um  Runes    = +%15 Open Wounds         (+5   Levels)
    Any Weapon + 3 Magic Jewel + Mal Runes    = Prevents Monster Heal    (+25  Levels)
    Any Weapon + 3 Magic Jewel + Ist Runes    = +30 Magic Find           (+18  Levels)
    Any Weapon + 3 Magic Jewel + Gul Runes    = +20% Attack Rating       (+12  Levels)
    Any Weapon + 3 Magic Jewel + Vex Runes    = +2% Manaleech            (+10  Levels)
    Any Weapon + 2 Amn + 2 Vex Runes          = +2% Duel-Leech           (+12  Levels)
    Any Weapon + 3 Magic Jewel + Ohm Runes    = +2.5% Damage/lvl         (+35  Levels)
    Any Weapon + 3 Magic Jewel + Lo  Runes    = +1% Deadly Strike/lvl    (+25  Levels)
    Any Weapon + 3 Magic Jewels + Sur Rune    = Hit Blinds Target +2     (+19  Levels)
    Any Weapon + 3 Magic Jewel + Ber Runes    = +.75% Crushing Blow/lvl  (+35  Levels)
    Any Weapon + 3 Magic Jewel + Jah Runes    = Ignore Targets Ac        (+25  Levels)
    Any Weapon + 3 Magic Jewel + Cham Runes   = Freeze Target (2s)       (+18  Levels)



 18) All Armor Types & Runes
----------------------------
    Any Armor Types  + 3 Magic Jewels + El Rune    = +1 Light Radius              (+1   Levels)
    Any Armor Types  + 3 Magic Jewel + Hel Rune    = -3% to Requirements          (+1   Levels)
    Any Armor Types  + Magic Jewel + 3 Lem Runes   = -4% Vendor Costs             (+16  Levels)
    Any Armor Types  + 3 Magic Jewel + Pul Rune    = +20% Enhanced Defense        (+7   Levels)
    AnY Armor Types  + 3 Magic Jewels + Um Rune    = +1% Added Experience         (+8   Levels)
    Any Armor Types  + 3 Magic Jewels + Gul Rune   = 5% Resist Poison Maximum     (+8   Levels)
    Any Armor Types  + 3 Magic Jewels + Vex Rune   = 5% Resist Fire Maximum       (+8   Levels)
    Any Armor Types  + 3 Magic Jewels + Ohm Rune   = 5% Resist Cold Maximum       (+8   Levels)
    Any Armor Types  + 3 Magic Jewels + Lo Rune    = 5% Resist Lightning Maximum  (+8   Levels)
    Any Armor Types  + Gul + Vex + Ohm + Lo Runes   = +5% Resist All Maximum       (+24  Levels)
    Any Armor Types  + 3 Magic Jewel  + Ber Rune   = 5% Damage Reduced            (+20  Levels)
    Any Armor Types  + 3 Magic Jewel  + Cham Rune  = Nofreze                      (+20  Levels)




 19) Any Body Armor (Torso) & Runes
------------------------------------
    Any Torso Armor  + 3 Magic Jewels + Eld Rune    = 15% Slower Stamina Drain (+9   Levels)
    Any Torso Armor  + 3 Magic Jewels + Tir Rune    = +1 Mana Per Kill         (+7   Levels)
    Any Torso Armor  + 3 Magic Jewels + Nef Rune    = +25 defense              (+5   Levels)
    Any Torso Armor  + 3 Magic Jewels + Eth Rune    = +5% Regenerate Mana      (+3   Levels)
    Any Torso Armor  + 3 Magic Jewels + Ith Rune    = +5% Damage-To-Mana       (+2   Levels)
    Any Torso Armor  + Ral + Ort + Tal + Thul       = +15% All Resistances     (+15  Levels) 
    Any Torso Armor  + 3 Magic Jewels + Amn Rune    = attacker takes dmg 14    (+6   Levels)
    Any Torso Armor  + 3 Magic Jewels + Sol Rune    = Reduces Damage by 2      (+2   Levels)
    Any Torso Armor  + 3 Magic Jewel + Shael Rune   = +10% Faster Hit Recovery (+10  Levels)
    Any Torso Armor  + 3 Magic Jewel + Dol Rune     = +3 Regenerate Life       (+5   Levels)
    Any Torso Armor  + Io + Ko + Lum + Fal Rune     = +5 All Attributes        (+8   Levels)
    Any Torso Armor  + 3 Magic Jewel + Lem Rune     = %10 Extra Gold           (+4   Levels)
    Any Torso Armor  + 3 Magic Jewels + Mal Rune    = Reduces mag Damage by 2  (+2   Levels)
    Any Torso Armor  + 3 Magic Jewel + Ist Rune     = +30 Magic Find           (+15  Levels)
    Any Torso Armor  + 3 Magic Jewel + Sur Rune     = +5% maximum Mana         (+10  Levels)
    Any Torso Armor  + 3 Magic Jewel + Jah Runes    = +5% maximum life         (+10  Levels)



 20) Any Belts/Boots/Gloves/Helms & Runes
------------------------------------------
    Any Belts/Boots/Gloves/Helms + 3 Magic Jewels + Eld Rune    = +8% Slower Stamina Drain (+9   Levels)
    Any Belts/Boots/Gloves/Helms + 3 Magic Jewels + Tir Rune    = +1 Mana Per Kill         (+8   Levels)
    Any Belts/Boots/Gloves/Helms + 3 Magic Jewels + Nef Rune    = +8 Defense               (+3   Levels)
    Any Belts/Boots/Gloves/Helms + 3 Magic Jewels + Eth Rune    = +5% Regenerate Mana      (+4   Levels)
    Any      Belts & Boots       + 3 Magic Jewels + Ith Rune    = +3% Damage-To-Mana       (+2   Levels)
    Any Belts/Boots/Gloves/Helms + Ral + Ort + Tal + Thul       = +10% All Resistances     (+20  Levels) 
    Any Belts/Boots/Gloves/Helms + 3 Magic Jewels + Amn Rune    = attacker takes dmg 10    (+7   Levels)
    Any Belts/Boots/Gloves/Helms + 3 Magic Jewels + Sol Rune    = Reduces Damage by 1      (+2   Levels)
    Any Belts/Boots/Gloves/Helms + 3 Magic Jewel + Shael Runes  = +5% Faster Hit Recovery  (+10  Levels)
    Any Belts/Boots/Gloves/Helms + 3 Magic Jewel + Dol Runes    = +1 Regenerate Life       (+7   Levels)
    Any Belts/Boots/Gloves/Helms + Io + Ko + Lum + Fal Runes    = +5 All Attributes        (+12  Levels)
    Any Belts/Boots/Gloves/Helms + 3 Magic Jewel + Lem Runes    = %8 Extra Gold            (+6   Levels)
    Any Belts/Boots/Gloves/Helms + 3 Magic Jewels + Mal Rune    = Reduces Mag Damage by 1  (+2   Levels)
    Any Belts/Boots/Gloves/Helms + 3 Magic Jewel + Ist Runes    = +15 Magic Find           (+15  Levels)
    Any Belts/Boots/Gloves/Helms + 3 Magic Jewel + Sur Runes    = +4% maximum mana         (+12  Levels)
    Any Belts/Boots/Gloves/Helms + 3 Magic Jewel + Jah Runes    = +4% maximum life         (+12  Levels)
 


 21) Shields & Runes
---------------------
    Any Shield  + 3 Magic Jewels + El Rune     = +1 Light Radius                (+1   Levels)
    Any Shield  + 3 Magic Jewels + Eld Rune    = +5% Increased chance to Block  (+7   Levels)
    Any Shield  + 3 Magic Jewels + Tir Rune    = +1 Mana Per Kill               (+5   Levels)
    Any Shield  + 3 Magic Jewels + Nef Rune    = +20 Defense                    (+6   Levels)
    Any Shield  + 3 Magic Jewels + Eth Rune    = 10% Mana Regenaration          (+6   Levels)
    Any Shield  + Tal + Ral + Ort + Thul       = +30% All Resistances           (+20  Levels)
    Any Shield  + 3 Magic Jewels + Amn Rune    = Attacker Takes 20 damage       (+5   Levels)
    Any Shield  + 3 Magic Jewels + Sol Rune    = Reduce Damage by 10            (+6   Levels)
    Any Shield  + 3 Magic Jewels + Shael Rune  = +10% Faster Block Rate         (+10  Levels)
    Any Shield  + 3 Magic Jewels + Dol Rune    = +7 Regen Life                  (+10  Levels)
    Any Shield  + 3 Magic Jewels + Hel Rune    = -3% Requirements               (+1   Levels)
    Any Shield  + Io + Ko + Lum + Fal  Rune    = +5 All Attributes              (+10  Levels)
    Any Shield  + 3 Magic Jewel + Lem Runes    = +10% Extra Gold                (+5   Levels)
    Any Shield  + Magic Jewel + 3 Lem Runes    = -4% Vendor Costs               (+16  Levels)
    Any Shield  + 3 Magic Jewel + Pul Runes    = 20% Increased Defense          (+7   Levels)
    Any Shield  + 3 Magic Jewels + Um Rune     = +%1 Added Experience           (+8   Levels)
    Any Shield  + 3 Magic Jewels + Mal Rune    = Reduce Magic Damage by 10      (+6   Levels)
    Any Shield  + 3 Magic Jewel + Ist Runes    = +25 Magic Find                 (+20  Levels)
    Any Shield  + 3 Magic Jewel + Gul Runes    = 5% Resist Poison Maximum       (+8   Levels)
    Any Shield  + 3 Magic Jewel + Vex Runes    = 5% Resist Fire Maximum         (+8   Levels)
    Any Shield  + 3 Magic Jewel + Ohm Runes    = 5% Resist Cold Maximum         (+8   Levels)
    Any Shield  + 3 Magic Jewel + Lo  Runes    = 5% Resist Lightning Maximum    (+8   Levels)
    Any Shield  + Gul + Vex + Ohm + Lo         = 5% All Resistance Maximum      (+25  Levels)
    Any Shield  + 3 Magic Jewel + Sur Runes    = 50 Mana                        (+13  Levels)
    Any Shield  + 3 magic Jewel + Ber Runes    = 8% Damage Reduced              (+18  Levels)
    Any Shield  + 3 Magic Jewel + Jah Runes    = 50 Life                        (+11  Levels)
    Any Shield  + 3 Magic Jewel + Cham Runes   = No Freeze                      (+20  Levels)
 

  22) Crafted Charms (at 100% Character Level) - All Gain From 3 - 5 Additional Random Effects
-----------------------------------------------------------------------------------------------
Level
-----
 30     Grand Magic Charm + Unique Jewel + El + 3 Io  Runes    = 20 - 40 Life
 33     Grand Magic Charm + Unique Jewel + El + 3 Lum Runes    = 20 - 40 Mana
 36     Grand Magic Charm + Unique Jewel + El + 3 Ko  Runes    = 10 - 15 Dexterity
 39     Grand Magic Charm + Unique Jewel + El + 3 Fal Runes    = 10 - 15 Strength
 42     Grand Magic Charm + 2 Unique Jewels + El + 2 Pul Runes = 50 Defense & 3 - 10 Normal Damage
 45     Grand Magic Charm + 2 Unique Jewels + El + 2 Um Rune s = 15% - 20% All Resistances
 50     Grand Magic Charm + 2 Unique Jewels + El + 2 Ist Runes = 20% - 35% Magic Find
 55     Grand Magic Charm + 2 Unique Jewels + El + 2 Ohm Runes = 5% - 12% Increased Experience Gained
 60     Grand Magic Charm + 3 Unique Jewels + El + Zod Rune    = +1 All Skills



  23) Crafted Amulets (at 100% Character Level) - All Gain From 3 - 5 Additional Random Effects
------------------------------------------------------------------------------------------------
Level
-----
 10   Magic Amulet  + 2 Magic Jewels  + El Rune        = 20 - 30 Life , Heal 4-6 Life per Kill , 10% - 15% All Resistance
 25   Magic Amulet  + 2 Magic Jewels  + Amn Rune       = 12 Charges Level 9 Static , 7% Chance to Cast lvl 4 Static when Hit
 35   Rare Amulet   + 2 Rare Jewels   + Lum Rune       = +12% - 20% Added Experience.
 49   Unique Amulet + 4 Unique Jewels + Mal Rune       = +1 Barbarian Levels ,   +2 Masteries Skill Tree      (Bar)
 49   Unique Amulet + 4 Unique Jewels + Mal Rune       = +1 Sorceress Levels ,   +2 Lightning Skill Tree      (Sor)
 49   Unique Amulet + 4 Unique Jewels + Mal Rune       = +1 Amazon Levels ,      +2 Passives/Magic Skill Tree (Ama)
 49   Unique Amulet + 4 Unique Jewels + Mal Rune       = +1 Necromancer Levels , +2 Summoning Skill Tree      (Nec)
 49   Unique Amulet + 4 Unique Jewels + Mal Rune       = +1 Paladin Levels ,     +2 Combat Skill Tree         (Pal)
 49   Unique Amulet + 4 Unique Jewels + Mal Rune       = +1 Druid Levels ,       +2 Shapeshifting Skill Tree  (Dru)
 49   Unique Amulet + 4 Unique Jewels + Mal Rune       = +1 Assassin Levels ,    +2 Shadow Disciplines Tree   (Ass)
 70   Unique Amulet + 3 Unique Jewels + Ohm + Jah Rune = +2 All Skills , 35% - 50% Magic Find , & 1-3% Added Experience.



  24) Crafted Rings (at 100% Character Level) - All Gain From 3 - 5 Additional Random Effects
----------------------------------------------------------------------------------------------
Level
-----
 32   Unique Ring + 3 Unique Jewels + Um  Rune  = 10 - 15% All Resistances
 37   Unique Ring + 3 Unique Jewels + Mal Rune  = 3 - 5% Increased Experience
 41   Unique Ring + 3 Unique Jewels + Ist Rune  = 20 - 25% Magic Find
 45   Unique Ring + 3 Unique Jewels + Gul Rune  = 10 - 15% Attack Rating
 49   Unique Ring + 3 Unique Jewels + Vex Rune  = 6% Duel Leech Ring
 53   Unique Ring + 3 Unique Jewels + Ohm Rune  = 40% - 60% Enhanced Damage
 57   Unique Ring + 3 Unique Jewels + Lo  Rune  = 15% Increased Attack Speed
 61   Unique Ring + 3 Unique Jewels + Sur Rune  = 15 - 20% Increased Maximum Life
 65   Unique Ring + 3 Unique Jewels + Ber Rune  = 7 - 10% Damage Reduced
 69   Unique Ring + 3 Unique Jewels + Jah Rune  = 15 - 20% Increased Maximum Mana
 73   Unique Ring + 3 Unique Jewels + Cham Rune = 10 - 15% Absorb Fire , Lightning & Cold Damage



  25) Crafted Weapons (at 100% Character Level) - All Gain from 3-5 Additional Random Effects
----------------------------------------------------------------------------------------------
Level
-----
 13   Rare Weapon + Magic Jewel + Chipped Diamond                  = 
        +40% - 70% Enhanced Damage
 20   Rare Weapon + Magic Jewel + Regular Diamond + Ith Rune       = 
        +60% - 80% Enhanced Damage , +5 - 15 Normal Damage
 31   Rare Weapon + 2 Magic Jewels + Flawless Diamond + Shael Rune = 
        +60% - 80% Enhanced Damage , +5 - 15 Normal Damage ,20% Increased Attack Speed 
 44   Rare Weapon + 2 Rare Jewels + Shael + Fal Rune               =
        +80% - 100% Enhanced Damage , +20% Increased Attack Speed , +1 All Skills
 57   Rare Weapon + 2 Rare Jewels + Amn + Vex Runes                =
        +100% - 140% Enhanced Damage , +6% - 8% Duel-Leech , +1 All Skills
 65   Rare Weapon + 2 Unique Jewels + ohm + Sur Runes              =
        +150% - 175% Enhanced Damage , +1 All Skills , +30% Increased Attack Speed , 30% Magic Find
 78   Rare Weapon + 2 Unique Jewels + Ber + Cham + Zod Runes       =
        +200% - 300% Enhanced Damage , +2 All Skills , +40% Increased Attack Speed , 75% Magic Find



  26) Crafted Torso Armor (at 100% Character Level) - All Gain from 3-5 Additional Random Effects
-------------------------------------------------------------------------------------------------
Level
-----
 12   Rare Torso Armor + Magic Jewel + Chipped Ruby         =
        30% - 40% Enhanced Defense , +20-30 Life
 19   Rare Torso Armor + Magic Jewel + Regular Ruby         =
        40% - 50% Enhanced Defense , +20-30 Life , 10% - 15% All Resistances
 30   Rare Torso Armor + Rare Jewel + Ral Rune + Thul Rune  =
        50% - 60% Enhanced Defense , 20% Faster Hit Recovery , +1% - 2% Increased Experience
 43   Rare Torso Armor + Rare Jewel + Fal Rune + Dol Rune   =  
        65% - 80% Enhanced Defense , 15% IAS , 15% Faster Run/Walk
 57   Rare Torso Armor + Unique Jewel + Pul Rune + Ist Rune =  
        80% - 100% Enhanced Defense , 50% - 75% Magic Find , 15% Faster Cast Rate
 69   Rare Torso Armor + Unique Jewel + Gul Rune + Lo Rune  =       
        100% - 125% Enhanced Defense , +1 All Skills , +10 All Attributes
 80   Rare Torso Armor + Unique Jewel + Sur Rune + Jah Rune =       
        125% - 150% Enhanced Defense , +2 All Skills , +10 Regenerate Life , +75% - 100% Faster Mana Regeneration



  27) Crafted Gloves (at 100% Character Level) - All Gain from 3-5 Additional Random Effects
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Level
-----
 10   Rare Gloves + Magic Jewel + Chipped Amethyst          =
        10% Ias , 10% Faster Cast Rate
 20   Rare Gloves + Magic Jewel + Regular Amethyst          =
        20 - 30 Life , 20 - 30 Mana
 30   Rare Gloves + Rare Jewel + Ith Rune + Hel Rune        = 
        20% IAS , +5 - 10 Strength , +5 - 10 Dexterity
 51   Rare Gloves + Unique Jewel + Lem Rune + Ist Rune      = 
        75% - 100% Extra Gold , 40 - 50% Magic Find , 75% - 100% Enhanced Defense
 70   Rare Gloves + 2 Unique Jewels + Ber Rune + Jah Rune   = 
        +1 All Skills , 75% - 100% Enhanced Defense , 25% Ias , 20% Faster Cast Rate , Crushing Blow by Level (25% Chance)



  28) Crafted Belts (at 100% Character Level) - All Gain from 3-5 Additional Random Effects
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Level
-----
 10   Rare Belt + Magic Jewel + Chipped Emerald             =
        +20 - 30 Life , Damage Reduced by 6 - 10
 20   Rare Belt + Magic Jewel + Regular Emerald             =
        40% - 50% Defense , Heals 3 - 5 Life per Kill
 30   Rare Belt + Rare Jewel + Ral Rune + Io Rune           = 
        Regenerate Life +3 - 6 , Regenerates Mana +40% - 60%
 51   Rare Belt + Unique Jewel + Lum Rune + Ohm Rune        = 
        Reduces Poison Length by 50% - 75% , 5% - 10% Damage Reduced
 70   Rare Belt + 2 Unique Jewels + Ist Rune + Cham  Rune   = 
        +1 All Skills , 2 - 3 Added Experience , Reduces Vendor Prices by 3% - 5%


  29) Crafted Boots (at 100% Character Level) - All Gain from 3-5 Additional Random Effects
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Level
-----
 10   Rare Boots + Magic Jewel + Chipped Saphire            =
        +20 - 30 Mana , 10% Faster Run/Walk
 20   Rare Boots + Magic Jewel + Regular Saphire            =
        25% - 50% Enhanced Defense , 10 - 15 Dexterity
 30   Rare Boots + Rare Jewel + Eth Rune + Sol Rune         = 
        20% Faster Hit Recovery , 30% Faster Run/Walk
 51   Rare Boots + Unique Jewel + Ko Rune + Um Rune         = 
        +5 - 10 Kick Damage , +35% - 50% Enhanced Damage
 70   Rare Boots + 2 Unique Jewels + Lo Rune + Ber Rune     = 
        +1 All Skills , 75% - 100% Enhanced Defense , 30% Faster Run/Walk


  30) Crafted Helms (at 100% Character Level) - All Gain from 3-5 Additional Random Effects
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Level
-----
 10   Rare Helms/Circlets + Magic Jewel + Chipped Topaz             =
        +1 - 3 Mana per Kill , 35% - 50% Faster Mana Regeneration
 20   Rare Helms/Circlets + Magic Jewel + Regular Topaz             =
        50% - 60% Enhanced Defense , +1 All Skills
 30   Rare Helms/Circlets + Rare Jewel + Tal Rune + Amn Rune        = 
        15% Faster Cast Rate , 20% Faster Hit Recovery
 51   Rare Helms/Circlets + Unique Jewel + Lum Rune + Mal Rune      = 
        +1 All Skills , 70% - 80% Enhanced Defense , +10 - 20 Energy
 70   Rare Helms/Circlets + 2 Unique Jewels + Ohm Rune + Cham Rune  = 
        +2 All Skills , 10% Damage to Mana , 15% Faster Block Rate , +5 - 8 Life per Kill


  31) Crafted Shields (at 100% Character Level) - All Gain from 3-5 Additional Random Effects
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Level
-----
 10   Rare Shields + Magic Jewel + Chipped Skull            =
        Attacker Takes Damage of 6 - 10 , +8% - 15% Increased chance to Block
 20   Rare Shields + Magic Jewel + Regular Skull            =
        20% Faster Hit Recovery , 20% Faster Block Rate
 30   Rare Shields + Rare Jewel + Thul Rune + Dol Rune      = 
       50% - 75% Enhanced Defense , 5% Life Leech , 10% - 15% Increased Chance to Block
 51   Rare Shields + Unique Jewel + Hel Rune + Pul Rune     = 
       65% - 90% Enhanced Defense , 30% Faster Block Rate , 20% - 30% All Resistances 
 70   Rare Shields + 2 Unique Jewels + Vex Rune + Sur Rune  = 
       +2 All Skills , 2 - 3 Sockets , 30% Increased Chance to Block , 25% - 50% Enhanced Damage


 32) Crafted Arrows/Bolts (at 100% Character Level) - Doesn't Gain any extra Mods unless enabled.
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Level
-----
 25  Arrows/Bolts + Rare Jewel + Thul Rune = 100% Chance to Cast Level 6 Static Field on Striking , Prevents Monster Heal
 30  Arrows/Bolts + Rare Jewel + Sol Rune  = 100% Chance to Cast Level 13 Frost Nova  on Striking , Prevents Monster Heal
 35  Arrows/Bolts + Rare Jewel + Dol Rune  = 100% Chance to Cast Level 1 Amplify Damage on Striking , Prevents Monster Heal
 40  Arrows/Bolts + Rare Jewel + Io Rune   = 100% Chance to Cast Level 3 Corpse Explosion on Striking, Prevents Monster Heal
 45  Arrows/Bolts + Rare Jewel + Ko Rune   = 100% Chance to Cast Level 9 Decrepify on Striking , Prevents Monster Heal
 50  Arrows/Bolts + Rare Jewel + Lem Rune  = 100% Chance to Cast Level 9 Lower Resist on Striking , Prevents Monster Heal

















